The dress was historically born as a defence of the body from the elements and, at the same time, in response to natural human instinct for aesthetics. In contemporary fashion, thanks to the evolution of art, technology and science, the relationship with weather's elements is much more complex.
On a quiet morning in The Hague, I had the pleasure of meeting Tommy de Bruijn and Sam Van ‘t Oever, also known as De Naakte Ontwerpers. Tommy and Sam are two young designers who developed a device able of creating an experience which allows to listen not only through the ears, but also through the flesh.
(Italiano) La moda, in questi anni di forte spinta tecnologica, sta diventando il laboratorio virtuale all’interno del quale vengono sperimentate soluzioni hi-tech che nascono magari nell’industria chimica o nel settore della ricerca ecosostenibile
RESHAPE15 | Wearable technology competition is an open contest for makers and designers that explore the possible developments connected to the world of wearable technology. Deadline: 05/31/15
The influence of digital technologies on the possibilities of creating unusual morphologies and visual scenarios different from the traditional Euclidean codes
During the last decades fashion attitude went closer to the technological experimentations, mixing the importance of creating dress characterized with a fashionable allure
It is around these magical objects that the latest aesthetic and conceptual work of Carrie Mae Rose takes place. Sculptor, performer, interactive designer, she is best known for her work Wearable Weapons produced during a residence and fellowship at Eyebeam in New York. Sharp collars made of blades, corsage built with upcycled scissors and razor blades confiscated at the Transportation Security Administration of airports: these objects push the limits of modern fashion design.
The (long) way heading (by subway) to the New York Science Hall, hosting the World Maker Faire in Queens, gives me time to read some free presses and resume an article of the sunday NYTimes I haven't finished yet. It's a long piece about the twilight of the US manufacturing sector, started from the 50's to nowadays , and about the definite takeover of China. At the same time, other articles are dealing with the increasing unemployment rate, and with the even more worrying fact that one out of three US unemployed citizen has been jobless for more than a year. From long-term contracts to long-term unemployment.
Dream Addictive is a collaborative project in the context of the relationship between art and technology, founded back in 2003 in Tijuana, Mexico by Carmen González and Leslie García, both with a solid background in the field of applied sciences, physical computing, visual programming and independent hardware production. These elements made them particularly sensitive to the development of artistic works in interaction design, highlighting the possible dialogue between the reality of the audience and the simulation provided by the machines.
The last years are witnessing the rise of a new phenomenon generally defined as Makers movement. Its pillar is the network grown around Make Magazine and Maker Faire. Make Magazine is a publication born in 2006 that connects a wide range of DIY projects related with technology. Makers Faire is a meeting held around the USA aiming at the connection of backyard inventors, artists and high-tech crafters. Behind this boom is O'Reilley Media, the publisher worldwide known for its software manuals and for the support to many initiatives related to technological innovation, social entrepreneurship and high-tech startups.
Mobile A2K: Africa Interfaces Education Technology is focused on the relationship between technology and education in Africa, which programme includes three seminars organized by lettera27, a non-profit foundation from Milan, from 11th to 12th of September at Festivaletteratura 2010 in Mantua.
One of the most important events within ISEA RUHR 2010 - The International Symposium on Electronic Art was maybe the Latin American Forum IV, a series of conferences and debates divided into four meetings during which historians, artists and editors discussed and tried to define the contemporary artistic trends of the continent.
FM3, the experimental music group whose productions examine the relationship between composition, art, and everyday life, consists of original members Zhang Jian and Christiaan Virant.
They are called Rifiuti di Apparecchiature Elettriche ed Elettroniche (Electronic waste), the old home and industrial TV devices, cathode ray tubes, that after having been our analogical company for many years are now part of fossil age. And with the widespread of digital technology they are bound to occupy an even larger space in disposal plants. The collective KORF suggested in La Spezia, at the Centro di Arte Contemporanea during an ex position titled Arte Avanzata, the other side of recycling: TV is not (only) rubbish. This story will be told us by one of the collective's protagonists: Manuel Bozzo.
There are practices in the use of artistic and creative technology that can be compared to a sort of undergrowth because rich in rare and unexplored things. In the shadow of spheres and consolidated languages, characterized by codes and aesthetics, almost all supported by theories both by the public and by the market. These practices are hard to interpret through the framework of digital art because they are generated by s remix of ideas and subjects, that, on one hand have to do with the history of experimentation of electronics in the artistic field and on the other hand they regard the hacker culture, electronic art and technological design.
In the 'liquid society', as Zygmunt Bauman defines it in: 'Modus Vivendi. Hell and Utopia of the Liquid World', the structures that create the boundaries of space of behaviour, habits and social and individual forms, are dissolved, creating a chaotic and dynamic context in continuous transformation where contemporary men and women find themselves having to continuously and frenetically pass from social one role to another. Family, work, social life, are alternated until they overlap, despite having different needs and necessities that are often distant from each other.
Weareable technologies are one of the most heralded examples of coexistence with new technologies in the everyday life. Whether they function as medical or sports aid, or they are used for mobile communication or sensory increase, they are part of the most wide spreaded scenery of planning and technological design
The Future Fashion Show, the fashion show-happening of wearable technologies, took place the 20th and the 21st of May during the convention The technological Invasions, meeting-debate on the influence of new technologies on mind, communication and science