Virtual Reality

the-wrong

Homeostasis Lab Open Call for Artists @ The Wrong New Digital Art Biennale | DEADLINE 31/01/2018

DIGICULT CALLS & JOBS goo.gl/YyX10V Homeostasis Lab Open Call for Artists 2017/18 - First pavilion to open doors to artist participation in the 3rd edition of The Wrong - New Digital Art Biennale. All works must be "internet-friendly", and belong to any digital art modality (computer art scene, Augmented Reality, Fractal Art, Evolutionary Art, Digital Poetry... check the complete list on the website). OPEN DEADLINE: you can submit as many works as you please, until the event closes on 31/01/2018
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Where the City Can’t See: the first fiction film with laser scanning technology

Where the City Can’t See is the first fiction film shot entirely through laser scanning technology, directed by artist Liam Young and written by author Tim Maughan. The movie is set in a not-too-distant future where Google maps, urban management systems and CCTV surveillance are not only mapping our cities, but ruling them.
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Sundance Film Festival 2017 and New Frontier

As the Sundance Film Festival’s groundbreaking and technology-facing New Frontier section kicks off its second decade in existence, the 2017 edition of the section includes “story worlds” in Augmented Reality headsets, projection-mapped acrobatics, a VR beauty salon producing neuroscience data via the internet of things and a host of socialized, interactive and immersively haptic VR story experiences.
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Maurice Benayoun. Just Dig/It!

The exhibition Just Dig/It! presents the large-scale installation Inside the Tunnel under the Atlantic created by Maurice Benayoun. The virtual project that linking the Pompidou Center in Paris and the Museum of Contemporary Art in Montreal, trying to connect the people and let them explore the space in a different and virtual way.
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Blending and disrupting the realities: interview with Joseph DeLappe

Although changing over time, thanks to increasingly efficient technology, the digital world and the real world have come together to contextually coexist, often creating problems. Looking at the many works by American artist Joseph Delappe you can somehow trace the evolution of this dynamic.
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Impakt Festival – Soft Machines

The 25th edition of the Impakt festival, Soft Machines, takes place at the intersection of affect and machines. The concept of empathy becomes both content and form through lectures, performances, screenings, and an exhibition.
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”Up-in-the-Air” with Sachiko Hayashi

Sachiko Hayashi is a visual artist who primarily works in video and screen-based interactive media. She is originally from Tokyo and has lived in the US and UK, but is currently living in Sweden
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Cao Fei: Demolishing The Virtual. Rmb City And The Crisis Of Art-reality

Chinese artist Cao Fei formally launched her last major project, RMB City, almost two years ago in January 2009. Nearing the end of its predetermined lifespan, the Second Life platform should come to an end within the next several months. At this juncture I have been attempting to take the pulse of the virtual community as a whole, speaking with current and former collaborators on RMB City, collectors, writers, and other interested observers in order to figure out how to measure the success or failure of the digital metropolis. See below for a summary of the findings so far; next month in this space we will continue this survey with a debriefing on Chinese art in Second Life
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remap berlin

The exhibition hall "Altes Museum" in the virtual world Twinity will open the exhibition: Remap Berlin by Marco "Manray" Cadioli
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arrested time

Arrested Time is an exhibition of works combining contemporary technologies with traditional drawing and printmaking methods
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Cam Girls And Sex On Second Life: A Report

Rocco Siffredi sounded the alarm: You Porn is killing the porn industry. A cry of starlets like Eve Laurence withdraws from the business main stream to provide its community of fans tailored services, without passing by production houses, in perfect style participatory pornography. The magazine Focus goes on sale with a dossier on MP3 players that are vibrators to the music, equipment wii remote to masturbate with your partner and kiss-phone prototype that simulates the kisses. The Orgasmatron in Woody Allen's comparison of all this affection. While waiting to be able to have fun with the wii with my favorite cam girl who sends me in 3D, take the technological revolution of sex very seriously and I do a tour in the Red Light District in Second Life.
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Alessandro De Gloria, From Child’s Play To Serious Games

Dr. Alessandro de Gloria is a professor of Electrical Engineering and member of the Elios Group at the University of Genova. This group is involved with the design and development of serious games, which use human computer interaction technology to create gaming scenarios for educational purposes.
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Wow:Emergent Media Phenomenon

WoW: Emergent Media Phenomenon explores various forms of cultural production based on World of Warcraft, in particular and on gaming in general
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_augmentology 1[l]0[l]1_:interface Between Two Worlds

The _Augmentology 1[L]0[L]1_ project reaches out into a multitude of networked environments, like a multi-tendrilled creature, it explores and reports back information to a central hub, located at the _Augmentology 1[L]0[L]1_ blog. Existing in the virtual, the task is to explore other synthetic worlds and attempt to reflect back something of the nature of living within them and our own world. The resultant collection of projects and ideas can be considered a 'Synthetic Reality Manual' as Mez Breeze, who initiated the project, describes it.
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The Neo World Of Virtual Life

Virtual constitutions, virtual nations, 3D environments, democracy, censorship, some of the keywords contained in a draft virtual reality 'to Second Life', funded by the European Union. The three-year project from 3.3 million euros, Virtual Life is a 3D environment that is the basis for a secure and reliable communication, to develop trade, educate and entertain.
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Ludic Cartography Mapping Game Spaces

The How They Got Game Project at Stanford University is currently seeking papers that explore the connections between mapping, cartographic practices, and electronic gaming for an illustrated book that will be published in 2010
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Janez Jansa Exhibition

On the occasion of the publication of the book RE:akt! Reconstruction, Re-enactment, Re-reporting , published by FPEditions and edited by Antonio Caronia, Janez Jansa and Domenico Quaranta, Fabio Paris Art Gallery is proud to announce the exhibition SS-XXX | Die Frau Helga. The Borghild Project Reconstruction (2007), by the Slovene artist Janez Janša.
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