Interaction Design

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Liam Gillick: Campaign

For the first time in Portugal we will be exposed Liam Gillick with his latest project Campaign. A spatial choreography where inside are connected the concepts of time, duration and social vision. New sculptures that interrogate and play with the viewer, to create alternative physical spaces designed to stimulate the thought.

Cubetto, playset that helps children learn programming

Launched via a worldwide Kickstarter campaign, Cubetto is the Montessori approved programming toy specifically designed for pre­literate children, ages three and older, that teaches the basics of computer programming and STEM (science, technology, engineering, and mathematics) skills without the use of a screen

Dresses, natural elements and weather in the age of high-tech fashion

The dress was historically born as a defence of the body from the elements and, at the same time, in response to natural human instinct for aesthetics. In contemporary fashion, thanks to the evolution of art, technology and science, the relationship with weather's elements is much more complex.
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The works presented in this exhibition explore the image at the moment of its fundamental reconfiguration. The artists featured in this exhibition respond to the permanent transformation and free circulation of images with a gesture of focused attention.
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Kota: digital excavations in African Art

Kota: Digital Excavations in African Art is an exhibition exploring how data and technology offer exciting possibilities for groups of artwork that lack deep provenance or contextual information. The exhibition features the groundbreaking research of Frederic Cloth, who has created a database of extant guardian figures and a series of algorithms.
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Nuit Blanche Toronto. Deadline 1st October 2016

Each year the City of Toronto works with Curators to commission a series of installations ("Exhibition Projects") for their Exhibition areas. In addition to these commissioned projects, participating Exhibitions include two projects each selected by the Curators through an Open Call process. Open Calls are funded and produced by the City of Toronto.
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João Vasco Paiva: Unlimited

Unlimited was inspired by Fernao Mendes Pinto’s journey from Europe to Asia in the 17th century and presents an immersive experience through the simultaneous screening of a digitally rendered expansive ocean and a mesmerizing sequence of abstract geometric maritime communication flags.
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Smoking Mirror: Mirror Images in Art and Medicine

The exhibition presents unique reflective objects as well as coordinated light and sound effects to create a space designed to elicit a state of altered consciousness similar to a hypnotic trance, exploring the connection between mental activity and the cognitive awareness of one’s own body in space

Daan Roosegaarde: the Smog Free Project

The last September 4th 2015 Daan Roosegaarde launched his Smog Free Project in Rotterdam, the Netherlands. The Smog Free Project creates clean urban skies and creates Smog Free Rings. Roosegaarde: “I believe we should do more, not less.We are happy to launch the Smog Free Tower to show a clean future”.

The Oriboticist. Interview with Matthew Gardiner

Matthew Gardiner is an Australian artist and researcher. Since 2011 he has been Senior Research Lead at the prestigious Ars Electronica Futurelab. Gardiner holds a Bachelor of Fine Art Photography at the Victorian College of the Arts,. He is currently a PhD candidate at the University of Newcastle, Australia

IOTORAMA: a new interactive project about the Internet of Thing

The newly established Alpha-ville digital creative studio announces today the launch of IOTORAMA, a new interactive project where people can learn about the "Internet of Things" in a playful way. The project depicts the world by familiar areas such as home, environment, body-mind, culture, DIY and social
The interface Envelope Book

The Interface Envelope

In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players.