Graphic Design

Master Media Design & Communication

Open Call – Piet Zwart Institute Media Design & Communication | DEADLINE 15/05/2017

The Piet Zwart Insitute Master Media Design & Communication is a research orientated master programme, with a strong emphasis on the connection between practice and theory. The course focus on practice-led research through project-based work will equip you to create a distinctive voice as an artist/designer in the contemporary media landscape. Choose between two study paths: Lens-based Media or Experimental Publishing. Application Deadline for EU students only: 15/05/2017
science1

Graphical Abstracts: the visualization of science

The focus on operational modes of design understood as project attitude for problem solving and innovation in economic and marketing fields, translated as design thinking, is starting to spread also in scientific environments. Design can show science directions on how be present in new fields of activity, propose new themes answering the needs of society and the market, or stimulate the “creative capacity” of science.
offf1

OFFF Festival

From April 6 to 8, OFFF festival lands at the Barcelona Design Museum after having traveled through different cities in Belgium, Mexico, the United States, Russ... READ MORE...
proceed

Kirsten Stolle: Proceed at Your Own Risk

NOME is pleased to present Kirsten Stolle’s first solo exhibition in Europe, "Proceed at Your Own Risk". Kirsten Stolle examines the global influence of chemical companies on our food supply and explores the connection between corporate interests and public health.
prixars2017

Prix Ars Electronica and STARTS Prize 2017 | Deadline: 03 / 03 / 2017

The Prix Ars Electronica is the world’s most time-honored media arts competition. Winners are awarded the coveted Golden Nica statuette, prize money ranging up to € 10,000 per category and an opportunity to showcase their talents at the famed Ars Electronica Festival in Linz. On behalf of the European Commission, Ars Electronica issues an open call for entries to a competition: STARTS, in which encouraged are innovative projects at the interface of science, technology and art.
lamarche1

Laurent Lamarche: Atlab

In the context of Leipzig’s Spinnerei Winter Gallery Tour, Art Mûr is pleased to open its 2017 programming with the first solo exhibition of Laurent Lamarche in Europe. For the past ten years, the Montreal-based artist has been investigating ideas and images that question our relationship to nature and current technologies. His practice includes photography, sculpture and installation and explores the porous boundaries between nature and artifice.
therethecity1

Where the City Can’t See: the first fiction film with laser scanning technology

Where the City Can’t See is the first fiction film shot entirely through laser scanning technology, directed by artist Liam Young and written by author Tim Maughan. The movie is set in a not-too-distant future where Google maps, urban management systems and CCTV surveillance are not only mapping our cities, but ruling them.
newfrontiers5

Sundance Film Festival 2017 and New Frontier

As the Sundance Film Festival’s groundbreaking and technology-facing New Frontier section kicks off its second decade in existence, the 2017 edition of the section includes “story worlds” in Augmented Reality headsets, projection-mapped acrobatics, a VR beauty salon producing neuroscience data via the internet of things and a host of socialized, interactive and immersively haptic VR story experiences.
pater1

To conceal and to reveal: an interview with Ruben Pater

Ruben Pater is a designer and researcher. He finished the master programme of the Sandberg institute in 2012, and as Untold Stories he works on self-initiated and collaborative projects between journalism and graphic design. His work has received several international awards and is featured in exhibitions around the world.
kurokawa1

Making sense of it all. An interview with Ryoichi Kurokawa

Ryoichi Kurokawa is an Japanese artist who through his art, projects the viewer towards other universes. His audio-video are synesthetic creations that stimulate all the observer's sense, playing with fantasy and inventing immersive environments in which you can find another self
Korakrit Arunanondchai 1

Korakrit Arunanondchai at the Museion in Bolzano

It is in progress at the Museion in Bolzano the first solo show in Italy of Korakrit Arunanondchai. Polyhedric and multi-media artist who moves between imagination and reality territories, introducing the digital component as an element of reflection to investigate the phenomena of globalization and the mass media communications.
Frank Gehry 1.jpeg def

Frank Gehry. Building in Paris

Frank Gehry, one of the major exponents of Deconstructivism, has inaugurated on May 27 at the Louis Vuitton Foundation in Venice, Building in Paris. A unique architectural event where are exhibited the models of the studies, the project design and the artist's ideas inside an almost surreal scenario.
Casalegno 1

Mattia Casalegno at Bedlam Lorenz Assembly: What it Takes to be a Body

Casalegno’s large scale installation reflects on the idea of beauty and the fallacy of the presumed superiority of man and its machines over nature. This site-specific project comprises two previous installations, and a new series of twelve laser engravings on mirrored acrylics and Teflon, inspired by the narratives of the two pieces.
Alain Biltereist 1

Slow, Simple, Sweet by Alain Biltereyst

Slow, Simple, Sweet is the first solo exhibition by Belgian artist Alain Biltereyst in Italy. Biltereyst continues to explore shapes and colours through his plywood paintings series. Although his small paintings tend to be abstract, the artist always starts from an existing (urban) reality.
Monochrome 1

Digital Art Exhibition: Monochrome

Monochrome focuses on digital art at its purest, as black-and-white works provide the perfect reflection of an art form that is, in its essence, based on a binary system of 1′s and 0′s.
digital pop call

Adaf 2016. Deadline: 25th January 2016

ADAF 2016 explores the different aspects of Pop culture in the digital era, focusing on five strands: Digital Aesthetics, Digital Technologies, Digital Economies, Digital Identities , DIgital Music.
//