Ralf Baecker famous artist for his background in computer science related to technology, at the Nome in Berlin will present Order + Noise (Interface I) his new installation, that explores the mechanisms in which the elements involved affect one another, creating a kinetic and mechanical process where is not missing the cultural factor.
Digital Migration describes the flow of transformation. Migration applies to everything from the smallest of cells to the entire planet. It is a fundamental pace... Deadline: 15 February 2015
We had the opportunity to interview Alberto Cairo, designer and journalist, and author of ”The functional Art. An introduction to Information Graphics and Visualization", during a series of presentations called "The Exhibitionist" he delivered in Milan at the Museo Nazionale della Scienza e della Tecnologia, at the beginning of May
The Bruce Sterling workshop theme took its cue from the concept of generative art to produce a work of art or design
"Poetic Codings" is an exhibition that explores the relationship between art and technology. Through flatscreen displays, projections, interactive installations, and iPad apps it also addresses the differences between public and private viewing experiences. Many artists today embrace technology and find ways of integrating it into their practices.
Among the works presented EOD 02 (Electric Organ Discharge), byFrederik De Wilde particularly captured our attention. EOD 02 is an installation realized in collaboration with the LAb[au] in Bruxelles. It consists of four mirror aquariums located on pedestals with integrated audio.
OFFF, the international festival for web design, graphic animation and post-digital culture, is back to Barcelona. It is not back because it has not reached its goals during its three years abroad, like Ivn de la Nuez, director of the the Department of Cultural Activities of the CCCB Center of Contemporary Culture , wants to point out. To claim the authorship of such a successful event is perfectly comprehensible, but it is also coherent with the politics of a city which tends always more to be a brand of industrial culture, disadvantaging in many cases the minor artistic trends, even if they are significant and committed.
Talking about design and architecture with Matias Del Campo (SPAN Architects, with Sandra Manninger) opens the mind toward an unexpected miscellanea of technology and romanticism. It clarifies that the work of those that, like SPAN, are developing new paradigms in material production through architecture act in a world where the combination of technology and sensibility has yet to be questioned and investigated. As Del Campo himself states, in this field we have just scratched the surface: everything still has to be imagined, discovered and defined.
In the contemporary media scenario always more information is produced, managed and shared through digital channels, with the consequent production of a huge quantity of data which end up piling up and stratifying in the enormous container which is the Net. To trace tracks, outlines allowing to enhance - in between art and science - trends, connections or configurations within this digital chaos, is today one of the main aims of Information Visualization, and that of Manuel Lima - interaction designer, architect and researcher - is one of the most authoritative voices in the present-day research scenario on this theme. Member of the Royal Society of Arts, he was named by Creativity Magazine 'among the 50 most influential and creative minds of 2009'.
Architects Matias del Campo and Sandra Manninger, former recipients of MAK-Schindler Scholarships for the Artists and Architects-in-Residence Program in Los Angeles, teamed up in 2003 to found the Viennese studio SPAN, which designed the Austrian pavilion for Expo 2010 in Shanghai together with Zeytinoglu ZT.
The exhibition Decode: Digital Design Sensations was organised by the Victoria and Albert Museum, London in collaboration with onedotzero
Freedom Of Creation, Dutch design editor and pioneer in 3D printing, and FreshFiber, electronics accessories brand, are inviting visionary people, design addicts and pioneers to help fund the world's first online customization tool for 3D products. On www.kickstarter.com, everybody believing in the future of mass-customization, a true potential of 3D printing, can contribute, with low or big budgets, to this ambitious and futuristic project. Deadline for pledging is 27 February 2011.
Paul Prudence, real-time visual performer, works with procedural systems by exploring structures, graphic and generative potentialities of audiovisual systems. He is extraordinary, educated, intelligent, open-minded and capable of living in more worlds simultaneously, from the live-based media to the graphic art world, keeping his eyes always open wide on forms and composition rules, things that are not so easy to find in the turmoil of modern digital creativity. He is one of those hybrid figures standing on the edge of art and design who are now resorting to data visualization in order to describe, at the crossroads of art and algorithms, the storm of information surrounding us. The results are often unexpected.
bitforms gallery is pleased to present a second solo exhibition with New York based artist R. Luke DuBois. Melding romance and U.S. geography, DuBois' new project is a follow up to his Hindsight is Always 20/20, which examined vision of the American presidency.
Reiser + Umemoto (RUR) has been awarded First Prize in the international competition for a new Port and Cruise Service Center in the city of Kaohsiung in southern Taiwan, ROC
The new international sculpture project ROSSMARKT3 for Frankfurt's main square in the city center, announces the presentation of the first site specific work, by artist Tomás Saraceno. On December 6., the artwork will be inaugurated on the plaza, and will be shown there until spring 2011.
A perfect candidate for this role is FORM + CODE, a book by Casey Reas, Chandler McWilliams and LUST, recently published by Princeton Architectural Press. Contents are clearly expressed through an historical overview on the code development in electronic art, and in some of its conceptual art natural language programming forerunners(based on instructions series set up not for the machines but for the public). The graphic layout is a well-kept and an inseparable part of the publishing project, including a selection of pieces of work and breathtaking images (at a very reasonable price, it must be said).