Jon Rafman is on show until August at the Stedelijk Museum. The Canadian artist that makes the digital and the online gaming the heart of his creative philosophy. Combining real and virtual scenarios where the viewer can get lost in a world of avatars, online subcultures, and fetish communities in the far-flung corners of the web
Through very different languages Alterazioni Video, Filippo Minelli and Carlo Zanni burst in real and / or constructed scenarios imagining a turning point, the arrival of an external event, something probably envisioned, but never fully understood, to change both the perception of the landscape as a political result both the relationship with the information and what it alters or keeps silent.
Although changing over time, thanks to increasingly efficient technology, the digital world and the real world have come together to contextually coexist, often creating problems. Looking at the many works by American artist Joseph Delappe you can somehow trace the evolution of this dynamic.
Storytelling is getting more immersive and participative, in the sense that audience is engaged in a more interactive way and the environment is evolving into a more complex transmedia scenario. Perfect examples of this new immersive narrative form are the most recent works of Andy Campbell
The Japan Media Arts Festival is a comprehensive festival of Media Arts (Media Geijutsu) that honors outstanding works from a diverse range of media - from animation and comics to media art and games. The festival gives awards in each of its four divisions: Art, Entertainment, Animation, and Manga.
They say there’s art in everything – which in all likelihood makes everyone artists. Additionally, you could argue – even contradict – this statement by pointing out that having the potential and aspirations to achieve a certain level of craftiness in life doesn’t make anyone a bona fide artist.
Social Gaming is one of the most popular phenomena in recent history. A lot of people play social games on their mobile devices. Further growth is expected
5th Ars Independent Festival (22-27 of September, 2015, Katowice, Poland). We await entries to the Black Horse, the Black Horse of Animation and the Black Horse of Video Games competitions.
(Italiano) Lo scorso 30 novembre 2014 a Milano, presso Santeria a Milano, Playing The Game, piattaforma interdisciplinare che da anni indaga il rapporto tra videogiochi, arti e culture, ha presentato Outré Videogames, un nuovo evento dal format innovativo, basato su una selezione di videogiochi eccentrici, insoliti e dalla natura non convenzionale mai apparsi in Italia
Blank Arcade returns after its successful 2014 edition in Salt Lake City (Utah). Submitted works can include digital and analog games, video, intervention and traditional mediums. Deadline: 02/28/15
The University of Wisconsin-Whitewater Department of Communication is now accepting applications for a tenure-track assistant professor in the Media Arts and Game Development. Deadline: November 24, 2014
In 2013 the MOMA in New York proposed to the public an exhibition entitled Applied Design and dedicated to tell some objects whose shapes and functions are placed in a specific area of convergence between aesthetic and utility, between art and applied use.
Playing The Game is a free public event focusing on conversations between independent games and different cultural expressions like art, music and design. This second edition of the event will be held in Milan (Italy) during the weekend of October 26-27 2013.
DHC/ART Foundation for Contemporary Art is delighted to present the first major Canadian exhibition of Brooklyn-based artist Cory Arcangel. Trained initially in classical guitar and music technology at the Oberlin Conservatory of Music, Cory Arcangel is now recognized as a major exponent of a pop-tinged, computer-centred art.
From April 12 to June 9, the Edith-Russ-Haus for Media Art is presenting Harun Farocki's first comprehensive solo exhibition in northern Germany, Playing the Game.
These are the words of one of the main characters of the Sundance-Festival-acclaimed documentary Indie Game, describing his relationship with his job, or better say, his mission. The two filmmakers (but also authors, producers, distributors), after to rounds of Kickstarter, went through 300 hours of shooting distilling the stoires of some indie videogamers in the effort of having a dream come true: release their game at the risk of sacrificing their money, health and mental balance.
The Gameplay Festival will once again feature cutting-edge works that lie at the intersection of video gaming and performance and is now accepting submissions from a variety of artists
The Department of Technology, Culture and Society at New York University’s Polytechnic Institute invites submissions of original games, scholarly research, and workshop proposals for Different Games.