Pau Waelder is a researcher, art critic and curator who recently finished his PhD about the art market, its displacement on internet platforms and the interactions between contemporary art and New Media Art. His research acknowledge the explosion of the Post-Internet Art, as example of an artistic sector connected to New Media Art that stimulated the interest of the traditional art market.
Metahaven is a research-focused design studio founded by Amsterdam-based Vinca Kruk and Daniel van der Velden. Some the most notorious examples of this mission is their collaboration with WikiLeaks, for which they made scarves and T-shirts to modify their visual presence, the re-branding of the self-proclaimed Principality of Sealand.
Sound artist Mattin and Martina Raponi started a conversation which is still on-going, and of which this unusual interview is part. It culminated in the drafting of a manifesto about noise. In this they sketched some ideas about how to frame a new conception about noise without falling again into a necessarily sonic categorization
In this sense, the text Network Aesthetics, represents a truly valuable contribution to the field of media theory and cultural – but also American - studies, in the effort to understand the role of interconnection structures in contemporary culture and to showing how networks might have also a strong aesthetical connotation, encompassing in particular contemporary artistic productions, like television series, movies and games productions.
Rodrigo Carvalho’s practice and research result from the possibilities of the combination within the triangulation between sound, image and movement. He is a very prolific artist with work mostly developed and presented under the names of several audiovisual projects. For each project, Rodrigo Carvalho join skills together with other artists, such as sound artists and dance groups.
Noam Elcott, an associate professor of art history and archaeology at Columbia University, recently released this new book for MIT press: Artificial Darkness which is an original and pioneering study about artificial darkness, meaning technology controlled darkness, in other words an investigation about the role of “black screens” in shaping arts and media practices from the 19th century onwards.
To design one’s world, whether in the physical or digital domain, is to to increase one’s sense of agency. For Minecraft, this is an opportunity for architects to address the crises in urban housing. A similar open-source, DIY, and collaborative ethos plays out in architecture projects fabrication systems for non-architects to design and build their own homes, by Teddy Cruz, Alejandro Aravena, and the WikiHouse Project.
Werktank is a platform for new media art. It is an organisation which focuses on the production of visual art projects, media art and performative art, with it’s headquarters in Leuven, Belgium. The main focus of their activities is to create installations that investigate the relationship between technology and perception
Ruben Pater is a designer and researcher. He finished the master programme of the Sandberg institute in 2012, and as Untold Stories he works on self-initiated and collaborative projects between journalism and graphic design. His work has received several international awards and is featured in exhibitions around the world.
Awesome Shield is a start up born in Berlin in 2014, to teach kids to code based on the Arduino platform; also they build hardware prototypes and designing a functional online-learning platform. Awesome Shield has already been put into action in Europe and last and this year they took part in the Maker Faire Rome
Artist, researcher at the Ars Electronica and co-founder of h.o project, Hideaki Ogawa focuses his work on the applied creativity, which seeks innovative applications through combinations of art and technology responding to social needs. Creating interaction with the roots of the Japanese culture with the advent of new media
The Soothing Center, made its debut at Satellite Art Show in Miami the last weekend. Curated by Jesse Firestone, is an artist-made pop up spa aimed at actively combating the disruptive influences of contemporary electronic media-driven stimuli. It’s supposed to be a relaxing area for the stressed visitors of the nearby Art Basel Miami Beach
Ryoichi Kurokawa is an Japanese artist who through his art, projects the viewer towards other universes. His audio-video are synesthetic creations that stimulate all the observer's sense, playing with fantasy and inventing immersive environments in which you can find another self
The return of the use of vinyl is a nostalgic issue or a reaction to the digital world, preferring a specific auditory experience? Vinyl: the Analogue Record in the Digital Age, a book of 2015, written by Dominique Bartmanski and Ian Woodward responds at this question assuming an historical, unique and not at all obvious perspective.
One of the most recent releases by MIT Press, “Rogue Archives”, just came out last October. The author, Abigail De Kosnik, is currently Associate Professor at the University of California, Berkeley with a joint appointment in the Berkeley center for New Media Center of theater, dance and performances studies.
Doron Sadja is a Berlin-based sound artist who experiments with digital sound, light and space. He often uses multi-channel spatialized sound, intense lights and smoke machines for his audio-visual performances and installations.
Dissemination of tools for rapid prototyping through 3D printing and evolution of software for digital modeling to parametric methods excited great interest inside the world of fashion. Designers created many experiments at different levels of scale: from fabrics with three-dimensional textures to dresses and accessories modeled directly in three dimensions around the body of the wearer.
Marco Barotti is a contemporary artist and performer. Thanks to his collaborations with Plastique Fantastique and Asphalt Piloten, he joined the international art scene. His artworks are hybrid creation that involve architecture, design, sound and technology that interact with the space and the viewer, creating a total experience for the senses