Archives: Articles

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MatchPoint: the artistic research as a collaborative practice in the contemporary city

(Italiano) L'oggetto di indagine è costituito da un organismo sociale che, con la sua presenza nei quartieri popolari della città di Napoli, fa tutela attiva del suo patrimonio culturale materiale e immateriale, sia rivitalizzando e manutenendo intere aree cittadine dalla conformazione pre-moderna, sia partecipando alla definizione dell'effetto città (confronto, scambio, contaminazione).
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The never-ending performance that is living. An interview with Hugo Olim

The still image, which can be a photograph, or a frame of a video, or even a pixel, is a unity and as such it is a departing point for Hugo Olim’s artworks concept. Metaphorically, the still image, as is presented to us, results from a dialogue with sound from which it receives properties of rhythm and movement.
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Media Art and art market: an interview with Wolf Lieser

Since 1998 Wolf Lieser is curator and founder of the Digital Art Museum (DAM), an online museum which has being very active in supporting and promoting the history of Digital Art, since its very firsts experimentations in the end of 50's. In 2003 the museum started to be supported by a physical space: “DAM Gallery” where are regularly exhibited works that span all the categories from pioneers of the 60's till major artists of the last years.
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Terra0, the augmented self-owned forest

Terra0 is a project that has just been discussed at Transmediale, Berlin, during the panel Becoming Earth: Engineering Symbiotic Futures. The project, at his first steps of development, aims at the creation of the first self-owned augmented forest, by using the blockchain technology and the smart contracts.
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Media Art and Art Market: an interview with Annette Doms

With a background in art history, archaeology and psychology, Annette Doms is a specialist in Digital Art history and market. Her activity as curator and art historian, successively took on several directions: the constitution of an agency for art market solutions (ICAA) and the UNPAINTED art fair. This has been the first art fair specialised in Media Art, of which Annette Doms is co-founder and art director
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Machine Learning by Ethem Alpaydin, MIT Press, 2016

“Machine Learning” has been released in November 2016 and written by Ethem Alpaydin. The MIT Press Essential Knowledge series offers concise, accessible overviews of compelling topics. Written by leading thinkers, the volumes provide expert syntheses of subjects ranging from the cultural and historical to the scientific and technical, “synthesising specialised subject matter for non-specialists”.
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Jeroen Van Loon: the future is almost all temporary

With a degree in digital media design and a relatively short career which began no later than 2010, Jeroen Van Loon has shortly become one of the most interesting media artist internationally. His research is able to surprisingly and ironically integrate a critical approach to the use of technological tools - in particular the Internet, with a solid theoretical and conceptual framework. Such an approach results in the production of objects and installations that enter the exhibition space with disarming immediacy.


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Christina McPhee, the Political-Aesthetics of Nature

Christina McPhee with different media, spanning from video and digital technologies, to drawing, painting, and photography. Her works are stunning, intricate and abstract figures in which the artist combines both digital and traditional techniques in order to give a visual representation of her ideas, experiences, and her strong engagement with nature and its processes of creation and destruction.
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Media Art and Art Market: an interview with Pau Waelder

Pau Waelder is a researcher, art critic and curator who recently finished his PhD about the art market, its displacement on internet platforms and the interactions between contemporary art and New Media Art. His research acknowledge the explosion of the Post-Internet Art, as example of an artistic sector connected to New Media Art that stimulated the interest of the traditional art market.
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The medium is the medium. Interview with Metahaven

Metahaven is a research-focused design studio founded by Amsterdam-based Vinca Kruk and Daniel van der Velden. Some the most notorious examples of this mission is their collaboration with WikiLeaks, for which they made scarves and T-shirts to modify their visual presence, the re-branding of the self-proclaimed Principality of Sealand.
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The Authority of Taste. Mattin and theses on noise

Sound artist Mattin and Martina Raponi started a conversation which is still on-going, and of which this unusual interview is part. It culminated in the drafting of a manifesto about noise. In this they sketched some ideas about how to frame a new conception about noise without falling again into a necessarily sonic categorization
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Network Aesthetics by Patrick Jagoda. Chicago University Press, 2016

In this sense, the text Network Aesthetics, represents a truly valuable contribution to the field of media theory and cultural – but also American - studies, in the effort to understand the role of interconnection structures in contemporary culture and to showing how networks might have also a strong aesthetical connotation, encompassing in particular contemporary artistic productions, like television series, movies and games productions.
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Rodrigo Carvalho: Sound + Visual + Movement

Rodrigo Carvalho’s practice and research result from the possibilities of the combination within the triangulation between sound, image and movement. He is a very prolific artist with work mostly developed and presented under the names of several audiovisual projects. For each project, Rodrigo Carvalho join skills together with other artists, such as sound artists and dance groups.
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Artificial Darkness: an obscure history of Modern Art and Media

Noam Elcott, an associate professor of art history and archaeology at Columbia University, recently released this new book for MIT press: Artificial Darkness which is an original and pioneering study about artificial darkness, meaning technology controlled darkness, in other words an investigation about the role of “black screens” in shaping arts and media practices from the 19th century onwards.
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Build Your World: Minecraft and Open Source Architecture

To design one’s world, whether in the physical or digital domain, is to to increase one’s sense of agency. For Minecraft, this is an opportunity for architects to address the crises in urban housing. A similar open-source, DIY, and collaborative ethos plays out in architecture projects fabrication systems for non-architects to design and build their own homes, by Teddy Cruz, Alejandro Aravena, and the WikiHouse Project.
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Werktank: a platform for new media art. Poetry, humor and beauty

Werktank is a platform for new media art. It is an organisation which focuses on the production of visual art projects, media art and performative art, with it’s headquarters in Leuven, Belgium. The main focus of their activities is to create installations that investigate the relationship between technology and perception
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To conceal and to reveal: an interview with Ruben Pater

Ruben Pater is a designer and researcher. He finished the master programme of the Sandberg institute in 2012, and as Untold Stories he works on self-initiated and collaborative projects between journalism and graphic design. His work has received several international awards and is featured in exhibitions around the world.
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Awesome Shield: empowering the next generation of creators with code

Awesome Shield is a start up born in Berlin in 2014, to teach kids to code based on the Arduino platform; also they build hardware prototypes and designing a functional online-learning platform. Awesome Shield has already been put into action in Europe and last and this year they took part in the Maker Faire Rome
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