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DIGIMAG ARCHIVE / AUTHORS, ARTICLES, INTERVIEWS, REPORTS:


Here are listed all the previous issues of electronic arts and digital culture monthly magazine Digimag. Through these direct links is possible come back to read everything was writtens by Digicult collaborators during all the last months, from the first issue in February 2005 to the last month issue.

In this way, is possible to complete a step back circuit through all the articles written, through the reviews, the presentations about all the tipical themes of Digicult. From net art to hacktivism, from audiovisuals to electronic music, from performing arts to interaction design, from software art to new media, from artificial intelligence to video art. In the past issues of Digicult magazine you will find a real experienced baggage from the people that directly makes electronic culture in Italy today, with their passion and competence.

 

 

Software Art (93 Dialogues)



Carlo zanni e il netizen spala neve - Domenico Quaranta - Digimag 01 [It]

Leggere attentamente le istruzioni - Domenico Quaranta - Digimag 01 [It]

Gamescenes, la software art a torino - Marco Mancuso - Digimag 02 [It]

Wimp...e il desktop da' spettacolo - Valentina Tanni - Digimag 02 [It]

Flows, il riciclaggio digitale - Domenico Quaranta - Digimag 03 [It]

Navigando contromano, la browser art - Valentina Tanni - Digimag 03 [It]

Jared tarbell, intuizioni procedurali - Fabio Franchino - Digimag 04 [It]

L'amore e' un virus - Valentina Tanni - Digimag 04 [It]

Minimal software - Domenico Quaranta - Digimag 04 [It]

Questione di sguardi - Domenico Quaranta - Digimag 05 [It]

The screaming enhancer - Valentina Tanni - Digimag 05 [It]

The spacebar technology - Fabio Franchino - Digimag 05 [It]

Beyond photoshop - Fabio Franchino - Digimag 06 [It]

Codice tangibile - Valentina Tanni - Digimag 06 [It]

Spheres of chaos - Domenico Quaranta - Digimag 07 [It]

Generative x, between art and code - Fabio Franchino - Digimag 09

Klee as software - Domenico Quaranta - Digimag 09

Flickr art: database and voyeurism - Valentina Tanni - Digimag 10

Tez, meta generative artist - Marco Mancuso - Digimag 10

Gleetchplug: noise generation - Fabio Franchino - Digimag 11

Playing with code - Domenico Quaranta - Digimag 11

The port, artists community in second life - Marco Cadioli - Digimag 11

Esono: procedural thinking - Fabio Franchino - Digimag 12

The dumpster, bitter love at internet time - Domenico Quaranta - Digimag 12

Lol architects, architecture in second life - Marco Cadioli - Digimag 13

Remediating pontecorvo - Domenico Quaranta - Digimag 13

Camp darfur in second life - Marco Cadioli - Digimag 14

Deconstructing deck - Domenico Quaranta - Digimag 14

I love gif - Valentina Tanni - Digimag 14

C.stem, generative art forms - Tiziana Gemin - Digimag 15

Max payne cheats only - Domenico Quaranta - Digimag 15

Music in second life - Marco Cadioli - Digimag 15

Softwares sensoriali e materiali digitali - Tiziana Gemin - Digimag 16

American appareal in second life - Marco Cadioli - Digimag 17

Brian eno: 77 million question marks - Elena Ravera - Digimag 17

Dragulescu, l'achitettura dello spam - Valentina Tanni - Digimag 17

Further processing, generative future - Fabio Franchino - Digimag 18

Gaming realities, videogame art - Domenico Quaranta - Digimag 18

Alex dragulescu, art code - Marco Mancuso - Digimag 19

Machinima by eddo stern - Domenico Quaranta - Digimag 19

Press in second life - Marco Cadioli - Digimag 19

Onoxo, generative vjing - Silvia Bianchi - Digimag 20

Blip festival, low-bit art in love - Monica Ponzini - Digimag 21

Cory arcangel, re-costructing code art - Monica Ponzini - Digimag 21

Reflections about gameart - Paolo Branca - Digimag 22

8bitpeoples, research and development in 8bit - MArco Mancuso - Digimag 23

Maria roussou, immersive interactive experience - Silvia Scaravaggi - Digimag 23

Vvvv, the new born one - Marco Mancuso - Digimag 24

Plugin art - Valentina Tanni - Digimag 25

Second fest, a great event for few... - Tiziana Gemin - Digimag 27

We are the...strange media for strange people - Monica Ponzini - Digimag 28

Blip festival: chiptune music & low bit visuals - Monica Ponzini - Digimag 30

Test_lab, live_coding - Silvia Scaravaggi - Digimag 31

An heideggerian lecture of software culture - Cristiano Poian - Digimag 32

Generator x 2.0, objects that don't exist (yet) - Fabio Franchino - Digimag 32

The wonderful ideas of theodore watson - Marco Mancuso - Digimag 35

The artist as artwork in virtual world - part 1 - Domenico Quaranta - Digimag 36

The artist as artwork in virtual world - part 2 - Domenico Quaranta - Digimag 37

Cada: did you say you wanted an evolution? - Marco Mancuso - Digimag 41

Beyond body boundaries - Otherehto - Digimag 42

Generative modules by guido smider - Teresa De Feo - Digimag 42

Psybody design - Otherehto - Digimag 43

The neo world of virtual life - Marco Riciputi - Digimag 44

_augmentology 1[l]0[l]1_:interface between two worlds - Mark Hancock - Digimag 45

Blender and 3dwithin nearly...everybody's reach - Marco Riciputi - Digimag 45

Alessandro de gloria, from child's play to serious games - Philippa Barr - Digimag 46

Hackmeeting 2009: meeting with the debian community - Loretta Borrelli - Digimag 46

Hangar + laboral = summerlab - Barbara Sansone - Digimag 47

The uncertain human quantum mechanics - Jeremy Levine - Digimag 48

Volavola / fly me. preview machinima in paris - Marco Riciputi - Digimag 48

Cam girls and sex on second life: a report - Marco Riciputi - Digimag 49

Sosolimited: deconstruction time again - Marco Mancuso - Digimag 49

Aesthetics and computation: the origins of generative art - Pasquale Napolitano - Digimag 50

Towards the edge of chaos: an interview with leonardo solaas - Jeremy Levine - Digimag 51

The research of knifeandwork. in between technology and partecipation - Mattia Casalegno - Digimag 52

Decode exhibition. software art at victoria & albert museum - Mark Hancock - Digimag 53

Aaron koblin: aesthetic evolution of data visualization - Serena Cangiano - Digimag 54

Lev manovich: software culture. the common grammar of media - Giulia Simi - Digimag 54

Chora platonica and digital matrix - Eugenia Fratzeskou - Digimag 55

Informational realism. quantum bit in the cyber space - Jeremy Levine - Digimag 56

Generative practice. the state of the art - Jeremy Levine - Digimag 57

Back to the square. shinji murakami and neoarcadism - Mathias Janson - Digimag 58

Cao fei: demolishing the virtual. rmb city and the crisis of art-reality - Robin Peckham - Digimag 59

Janne kyttanen: freedom of creation. open design will change the world - Luigi Ghezzi - Digimag 59

Pain is not the game. virtual and real in videogame art - Mathias Jansson - Digimag 60

The machine that makes art. form+code in art, design and architecture - Sabina Barcucci - Digimag 60

The fine art of glitches. cheats and errors - Mathias Jansson - Digimag 61

Aim, fire, poetry! jason nelson and the new literature - Mathias Jansson - Digimag 63

Multisensory space. interview with sonia cillari - Barbara Sansone - Digimag 63

Manuel lima. mapping the information space - Pasquale Napolitano - Digimag 64

Shoot me from linz to venice. "videoludica" and the italian game art - Mathias Jansson - Digimag 65

Mauro ceolin: ethnography of the imaginary - Claudio Musso - Digimag 67

Craft hacking in the loom. christy matson and melissa barron - Mathias Jansson - Digimag 68




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DIGICULT NEWS

TRANSMEDIA: 3 DAYS SEMINAR

Marco Mancuso leaded for Digicult a three days seminar at Transmedia, a two-year, full-time course in arts, media and design. The program focuses on research as an integrated mix of art practice and critical thought. The multidisciplinary, international environment fosters a dialogue with experts about your artistic practice.
 
SUBTLE TECHNOLOGIES: SCREENINGS + LECTURE

Marco Mancuso and Claudia D’Alonzo have been invited by Subtle Technologies festival Toronto to present "Phenomena: A journey around audiovisual art-science": 2 Videoscreenings ("Hidden Worlds" curated by Marco Mancuso and "When the Eye Flickers" curated by Claudia D’Alonzo) + 1 lecture ("A myriad of vibrant phenomena by M.Mancuso)
 
DIGICULT PART OF THE CELESTE PRIZE JURY

Marco Mancuso and Bertram Niessen from Digicult, will select this year's Celeste Prize finalists and shortlisted artists. The Jury and Selection Committee headed by Eugene Tan chose Digicult to select the 10 finalist works for the Live Media & Performance Prize, togheter with Marius Watz, Claudio Sinatti, Jose Peirera ed Erik Dunlap

 
CULTURAL BLOGGING IN EUROPE

Cultural blogging is not (yet) a well-known category within the blogosphere and LabforCulture wanted to find out more. Who blogs? What are they blogging about? Which audiences and communities are being engaged? What are the economic models and how sustainable are they? These are some of the questions that are explored in the new Cultural Bloggers Interviewed publication. The bloggers were interviewed between 2009 and 2010 and were challenged to answer questions about their motivation, business models and subsequent opportunities that came from starting their blogs

Download Pdf
Read the Interview



DIGICULT SUGGESTS




INTERNATIONAL CALLS

FUTURE EVERYTHING: 2012: call for artworks

Faces In The Cloud is the theme of the FutureEverything 2012 art programme and also a major theme within the FutureEverything 2012 conference. Curated by Drew Hemment and Charlie Gere. The art programme at FutureEverything 2012 will bring these issues to life through the work of artists, researchers and designers that provoke and inspire with new perspectives on this theme. FutureEverything is an ideal platform for this project, owing to its long-term engagement with questions of mass participation and crowd sensing and its close relation to the new AHRC Hub.

Application Deadline: 09 January 2012

EUROPEAN MEDIA PROGRAM: development funding

The European MEDIA Programme offers development funding (grants up to € 150.000 or
50% of the development budget) for interactive
projects that complement an audiovisual project.
Grants of this type are aimed at independent European companies whose main object and activity is audiovisual production and/or the production of interactive works, games development. Companies submitting an application must have completed a previous eligible interactive work and prove that the work has been commercially distributed during the two calendar years preceding date of submission.

Application Deadline: 13 April 2012

SIGGRAPH 12: call for entries

39th International Conference and Exhibition on
Computer Graphics and Interactive Techniques,
Los Angeles, USA, August. SIGGRAPH 2012 invites
you to showcase your unique talents and skills.
From students to studio executives, from scientists
to artists, SIGGRAPH is the world's largest annual
gathering of the best and brightest minds in
computer graphics. This is your opportunity to
present your best work at SIGGRAPH 2012. SIGGRAPH 2012 seeks to build on a long tradition of excellence, and to do so we need you and all of the diverse talents and skills you bring to our community.

Deadline: January/February 2012









WEB AESTHETICS. VITO CAMPANELLI AND THE MEDIA AESTHETICS
Vito Campanelli – media theorist and lecturer...
Pasquale Napolitano

LANFRANCO LACETI. LEA, ISEA AND OTHER CHALLENGES
L'agenda 2011 di Lanfranco Aceti – docente alla Sabanci...
Herman Bashiron Mendolicchio

MAURO CEOLIN: ETHNOGRAPHY OF THE IMAGINARY
Mauro Ceolin, present in September and October to Triennale...
Claudio Musso

THE FUTURE OF SCIENTIFIC NEWS
“Science Journalism's Hope and Despair” is the fruit of a year and a half...
Luigi Ghezzi

THE SUICIDE IRONY. SEPPUKO AND WEB 2.0 SUICIDEMACHINE
Talk about suicide has has hardly ever been a simple...
Loretta Borrelli
Read the other interviews


KOEN VANMECHELEN. CHICKENS, CHICKS & EXPERIMENTAL SUBJECTS
During the international arts exhibition LIV,...
Silvia Casini

ART & NETWORKED CULTURE. TALLIN AND THE NEW MEDIA ART
The Culture Capital of Europe 2011 is Tallinn in...
Mathias Jansson

MUTAMORPHOSIS: CHALLENGING ARTS AND SCIENCE
From 8th to 11th November Prague has been protagonist of the...
Silvia Scaravaggi

JOSEPHINE BOSMA: NETTITUDES. LET'S TALK NET ART
Nettitudes. Let's talk Net Art byJosephine Bosma is the...
Lucrezia Cippitelli

ONEDOTZERO 10, MOVING ADVENTURES
Onedotzero, one of the most important international digital images festivals...
Alessandra Migani / Eng: Micaela Genchi
Read the Digicult archive


THE THEATRE OF SOUND. ACOUSTIC RESEARCH BY FANNY & ALEXANDER
Among the most interesting backgrounds on...
Enrico Pitozzi

GUIDE TO AN UN-DOCUMENTARY. VISION - RAPRESENTATION - RICREATION
This article is the result of a series...
Emanuele Andreoli

OPERATIVE TRANSFORMATION. PART 2
This two-part essay offers a critical investigation into the notion...
Eugenia Fratzeskou

WE ARE NOT ALONE - PART 2
Having achieved presence, the research systematically proceeded through the...
Salvatore Iaconesi

KENNETH ANGER AND THE NEW AMERICAN CINEMA
The New American Cinema – NAC, represents one of the most meaningful...
Francesco Bertocco
Read the Digicult archive
 

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