A retrospective exhibition by this award-winning artist featuring new commissions and other works being shown in the UK for the first time. Ground-breaking new media artist Gina Czarnecki makes films,...
For this 7th edition of the Cimatics festival, we try to go at full throttle again with todays image culture. As an audiovisual festival Cimatics puts the focus both on art, media, design and music. We...
Chapter I - The Discovery by Félix Luque invites us to to discover an unidentified artificial entity emitting a code of light and sound. Its shape is a pure platonic solid, a dodecahedron, a geometry often...
Muv is an event that explores an universe of languages crossing each other: digital arts and electronic music. At its 5th edition, the festival takes place in Firenze on June 9 / 14, 2009, and is organized...
Cimatics Festival is back and ready for a new fully packed 6 th edition. From 27th till 29th of November Cimatics will pop-up both underground and above at the most unexpected moments and locations in...
Mediamatic and B3 Media organize an action packed 5-day workshop about designing interactive audio-visual projects for a mix of new media platforms and channels. The workshop participants come with their...
Frozen ospita quindi stampe digitali, così come "sculture sonore", create attraverso la tecnologia del digital fabrication come per esempio la prototipazione rapida, il CNC e il taglio...
spectra [amsterdam] è il lavoro commissionato all’artista e compositore Ryoji Ikeda per DREAM AMSTERDAM 2008; il suo primo progetto per uno spazio pubblico e la sua prima opera su larga scala...
12 Series was the last audiovisual spatial installation by dutch artist collective Telcosystem, produced by Spatial Media Laboratories, in collaboration with Baltan Laboratories, and Woodstreet Galleries.
It was premiered at Woodstreet Galleries last April 2009 and is now become a beautiful booklet, with texts by Arie Altena and Joosh Rekveld.
The installation is an audiovisual horizon comprised of twelve identical image and sound generating machines.
The software for these machines is based on the idea of evolution, implementing forms of audiovisual imitation, mutation and recombination, aiming for the emergence of captivating complexity from a vocabulary of rudimentary shapes, sounds and logic.
The system is build around the notion of decentralized autonomous decision making, where each machine displays its own generative behavior, while reacting to behavior of neighboring machines and adapting to centrally organized environmental variables.
In this way the installation focuses on the tension between the individual and the group, between the machine specific development and the group dynamics that determine the ever-evolving horizon.
Imitation will be used as a way to start complex group behavior, steering groups of machines into similar audiovisual directions.
Mutation will initiate variation, by injecting errors into this imitation process and recombination enables the interchange and reinterpretation of output material amongst the twelve machines, adding another layer of coherency.
Besides finding ways to create the building blocks that assemble into complex generative individuals, the aim is to find boundaries for their mutative behavior, in a way that allows the result to surpass our imagination.