WeFab is a three-day event during the Milano Design Week. It is hosted by a collaborative clothing platform, OpenWear, and by Vectorealism, a digital fabrication facility based in Milan. WeFab offers Milano...
Across their careers, Dan Sandin and Tom DeFanti have invented entirely new ways of how mediation operates - extending its ability of recording through processing and into a synthesis of new possibilities....
OZCHI is Australia’s leading forum for research and development in all areas of Human-Computer Interaction. OZCHI attracts an international community of practitioners, researchers, academics and students...
The European Conference "Creativity, Innovation, Digital Culture & Citizens Participation in the Construction of Europe" it responds to the expectations generated in previous conferences and forums organized...
Artist Tomás Saraceno follows the tradition of those who have looked up to the sky to envision works of uncommon optimism that explore systems of interdependencies, both inside and beyond the natural...
Test_Lab is a bimonthly public event, organised by V2_, Institute for the Unstable Media, that provides an informal setting for the demonstration, testing, presentation, and discussion of artistic Research...
Organised by Media Architecture Group in Vienna, the conference Media Architecture will bring together international speakers from the architecture, planning and media communities for the first time to...
A 3-day symposium bringing together researchers and practitioners from art, architecture, technology and sociology to explore the emerging role of "situated" technologies in the design and inhabitation...
The exhibition explores the notions of being and desire in a society determined by our bodily immersion within an ubiquitous and omnipresent electromagnetic realm
Virtuality 2005 lead the audience to discover the backgrounds of all digital art from cinema to architecture. from design to fashion, from videogames to technology of virtual reality
So far, almost all space programs have been led by governments, usually as part of their military programs. Very seldom were these initiatives developed by amateurs. Individual fantasies were often used and fostered by governmental institutions. It’s time to establish a private connection between "I and Universe."
After three years of research and one year of experience as a satellite engineer, Hojun Song has found that it is possible to launch and operate a personal satellite at a fairly reasonable price. In addition, he has, for the past five years, Hojun Song ha been living as an artist and has been exploring ways of integrating the concept of a personal satellite project into cultural contexts and into his artistic practice.
All the satellite related systems developed by Hojun Song (except for the rocket to launch it), are do-it-yourself programs, designed so that regular people may also have the chance of developing and eventually launching their own. Most recently, he has signed up with a commercial rocket company for a 2010 / Q2 launch.