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Game Art - Machinima - Virtual Worlds

LAGUNA ART MUSEUM - SAN FRANCISCO

19 JUNE - 4 OCTOBER 2009

 

WoW: Emergent Media Phenomenon explores various forms of cultural production based on World of Warcraft, in particular and on gaming in general. While surveying Warcraft's Fifteen-year history, the exhibition looks at artistic practices that have been influenced by game culture. The actual works by the producer of World of Warcraft, Blizzard Entertainment (headquartered in Irvine, California), provide a starting point and reference.

Fourteen international artists were selected to consider this movement with the following themes in mind: elements of desire, the collapse of fantasy, medievalism, creative critiques, and public intervention. Artists in this exhibition take on the visual marker of World of Warcraft to consider, implications of gaming, and their greater impact on our culture. In addition to the works of these artists, fan art and the growing culture of machinima (computer animation that uses the graphic engines from video games) will be explored in this exhibition.

Gaming is a movement that encompasses a large population and holds the potential to greatly impact society. Jane McGonigal, a game designer and researcher, states, "This is a new generation of hard-core gamers, and what they're doing is generating unprecedented participation bandwidth. They are donating more cognitive cycles, more heart share to game worlds and virtual worlds than we've seen dedicated to any project before." The artists in this exhibition have extended these concerns.

The exhibition is curated by Grace Kook-Anderson and is accompanied by a booklet published by Laguna Art Museum. As part of the exhibition, you'll receive a booklet featuring essays by the curator; participating artist, Eddo Stern; and the curator at Blizzard Entertainment, Tim Campbell.

Participating artists: selected artists from Blizzard Entertainment, including Chris Metzen, Sam Didier (a.k.a., Samwise), Chris Robinson, Justin Thavirat, and Roman Kenney (all from Irvine); Aram Bartholl (Berlin); Jorg Dubin (Laguna Beach); Alexander Galloway (New York); Jacqueline Goss (New York); Auriea Harvey and Michael Samyn, Tale of Tales (Ghent, Belgium); John Klima (Lisbon, Portugal); Cyril Kuhn (Los Angeles); Antoinette LaFarge (Irvine); Mashallah Design and Linda Kostowski (Berlin); Robert Nideffer and Alex Szeto (Irvine); Airyka Rockefeller (San Francisco); Eddo Stern (Los Angeles); The Third Faction (Azeroth); and Zeng Han (Guangzhou)

PROGRAMMING TO DATE

Sunday, June 14 at 1:00 PM
Zeng Han is a photographer based in Guangzhou, China who has just completed a semester at School of Visual Arts in New York. Zeng will be discussing the concept of "soulstealers" in his work.

Saturday, July 11 at 1:00 PM
Aram Bartholl's WoW workshop will be held the day before his lecture. Bartholl will extend the project shown in the exhibition out onto the streets of Laguna Beach. Everyone is welcome to participate and enjoy an afternoon of art making and have the opportunity to be involved in a collaborative performance. The workshop and performance will be documented on video, and the edited version will be shown in the exhibition.

Sunday, July 12 at 1:00 PM
Aram Bartholl, based in Berlin, is interested in the way network data manifests into the everyday world. Bartholl investigates this in the physical space through performance, installation, and video. With World of Warcraft, Bartholl investigates this manifestation through the one of the most popular online role-playing games.

Sunday, July 26 at 1:00 PM
Jacqueline Goss, based in New York, creates film and video in order to explore the ways we think about ourselves through systemic machines, like politics, culture, and science. Goss will talk about her work in game space, animation, and the documentary form.

Sunday, August 16 at 1:00 PM
Robert Nideffer, "Playing with Bosch"
Robert Nideffer, based in Irvine, will compare the paintings of Hieronymus Bosch that illustrate fantasy with religious narratives with the images in World of Warcraft.

Sunday, September 13 at 1:00 PM
Antoinette LaFarge, based in Long Beach, questions the mode of fiction through performance, digital media, games, and writing. In this way, LaFarge looks at World of Warcraft and other role-playing games as one way of constructing a fictional narrative.

Thursday, October 1, UC Irvine, TBA
This forum will include artists Antoinette LaFarge, Robert Nideffer, Eddo Stern, and Jeff Chamberlain, the cinematics project lead at Blizzard Entertainment. The forum will be moderated by the associate director at UCI's Beall Center for Art and Technology, David Familian.

 

/hug is a project of The Third Faction Collective: Third Faction is an affiliation of geographically dispersed entities with a collective interest in exposing binary systems in synthetic environments. via in-world performances, the collective operates simultaneously across various platforms including World of Warcraft and Second Life. the collective includes: Thomas Asmuth (MyriamMoore), Mez Breeze (BowwToxx), John Pierre Bruneau (Cretivcowman), Jenene Castle (Mohana), Steve Durie (Tookis), Kyung Lee (Sootso), James Morgan (Deaxter), Ali Sajjadi (Layli), and Liz Solo (Sliz). Third Faction members question the politics, allegiances, and narrative conventions of Synthetic Worlds. the cross-factional collective officially formed in World of Warcraft on valentine's day 2008 in a self-declared temporary autonomous zone.

 

 

http://thirdfaction.org/

 



Wow:Emergent Media Phenomenon  Wow:Emergent Media Phenomenon  Wow:Emergent Media Phenomenon  Wow:Emergent Media Phenomenon  Wow:Emergent Media Phenomenon  Wow:Emergent Media Phenomenon  Wow:Emergent Media Phenomenon  Wow:Emergent Media Phenomenon  Wow:Emergent Media Phenomenon 
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Welcome to Digicult, the online/offline cultural and editorial platform, created with the aim to spread digital art and culture. Digicult focuses on the impact of new technologies and modern sciences on art, design, culture and contemporary society. Digicult was founded and is directed by Marco Mancuso, and is now based on the active participation of 40 professional people, who represent the first wide Italian Network of journalists, curators, artists and critics in the field.

To learn more about Digicult, you can read some deep online interviews did in the last months: the one taken from Lab For Culture, the one from Elektra Blog, the one from project Vj Theory and the last one from Russian magazine Art-Manager. Here you find all the Credits and here our rich Archive of articles, and you can contact us at:redazione@digicult.it
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POWER PERFORMANCE

Created at Mutek festival
at Monument National (Montréal) in May 2009, POWEr is a performance based on high-voltage electromagnetic perturbations.
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UCLA SCI | ART NANOLAB 2010
LOS ANGELES: 21 JUNE / 2 JULY 2010

A two week summer course including lecture, required screenings, lab visits, field trips and outside study, offered through UCLA's Summer
Institute. Open to high school students. This introductory studio / lab course explores the creative aspects of scientific research and innovation. Students will gain a broad understanding of the impact of science on contemporary art and popular culture and focus on new sciences - bio and
nanotechnology. Emphasis will be on development of proposals and ideas that could serve as prototypes for either an art project or a scientific
research study.

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OFFF FESTIVAL
PARIS: 24-26 JUNE 2010

Since 2001, OFFF festival has been held in Barcelona, becoming the globally recognized and trendsetting event it is today. The three-day festival showcases this year in Paris top digital artists, web, print and interactive designers, motion graphics studios, and new music adventurous. OFFF is spreading the work of a generation of creators that are breaking all kind of limits. Those separating the commercial arena from the worlds of art and design; music from illustration, or ink and chalk from pixels. Artists that have grown with the web and receive inspiration from digital tools, even when their canvas is not the screen. OFFF festival provides insight into all culture media platforms.

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