BACK TO HOME





. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Art+science | Artificial Intelligence | Audiovideo | Audiovisual Design | Bio Art | Clubbing | Connected Live Art | Design | Digital Animation | Electronica | Experimental | Experimental Cinema | Free Software | Game Art | Generative Art | Graphic Design | Hack Art | Hacking | Hacktivism | Hybrid Design | Hyper Architecture | Interaction Design | Interviews | Live Cinema | Live Media | Locative Media | Net Art | Net Sex | Networking | Networks | New Media | New Media Art | New Media Market | P2p | Performing Art | Report | Robotics | Software Art | Sound Art | Surveillance | Techno Theatre | Technology | Theories | Video Art | Video Clip | Virtual Worlds | Vjing

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 
  Digicult RSS Digipod RSS
Digimag RSS
 
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

SEARCH ENGINE
Do your online research inside the Digicult's website and Digimag magazine, through our powerful search engine







NEWSLETTER
Subscribe to Digicult newsletter and stay tuned on our curatorial projects, critical publications and our partner events









SUGGESTIONS
Write to Digicult Editorial Staff and suggest artistic projects and event links which could interest our readers online

 

 


CATEGORIES

SOFTWARE ART
 
GAME ART
 
LAST RELATED ARTICLES



SOURCE CODE


The Phoenix Institute of Contemporary Art (phICA), Ted Decker, and Modified Arts collaborate on phICA’s inaugural exhibition to present Source Code, an exhibition reintroducing Jon Haddock’s Isometric...


SPACE INVADERS
ART IN THE COMPUTER GAME ENVIRONMENT


In Space Invaders: Art in the Computer Game Environment the Netherlands Media Art Institute brings art and games culture together. In an artistic, playful yet serious manner, Space Invaders reveals the...


TONYLIGHT
SECOND HAND ILLUMINATION


Fabio Paris Art Gallery is proud to present Second Hand Illumination, the gallery’s second solo exhibition of Antonio Cavadini / Tonylight. The exhibition brings together the two currents of the artist’s...


CORY ARCANGEL: DEPRECIATED


The Netherlands Media Art Institute proudly presents the first solo exhibition in The Netherlands by the 31-year-old 'darling of new media art', Cory Arcangel (US). The digital artist, performer, musician...


FLOATING POINT 6
GAMES OF CULTURE, ART OF GAMES


Video games extend beyond the gaming console into nearly every aspect of contemporary life. They are fun. They drive innovation, consumer engagement and employee productivity. Is our culture turning everything...


GAMING AT THE INTERSECTION
OF ART AND TECHNOLOGY


Several University of California faculty who see and make art through the prism of play in computer gaming are represented in a new-media art exhibition at the University of California, San Diego. The...


GAMES ART NETWORKING EVENT


The Games Art networking event will bring together artists, gamers, hackers, theorists, curators, activists, thinkers and doers all of kind. People who work and play with games, video games and playful...


TEST_LAB: TOPOLOGY


A panel discussion and virtual performance event to explore ways the digital medium has reconfigured the moving image and thereby redefined concepts of cinema.


PEAM 2006


Dal 6 al 10 dicembre prossimi si svolgerà la quarta edizione del Pescara Electronic Artists Meeting, una delle più importanti manifestazioni italiane dedicate all’arte elettronico/digitale...


GAME AS CRITIC AS ART


Authors and specialists will debate on the meaning and the orientation of computer games created by artists, their objectives and the social and educational power of these types of proposals.
ARTICLES
Automatic Update
       
Automatic Update Post it on FacebookAutomatic Update Delicious it

MOMA - NEW YORK

01 AUGUST - 03 SEPTEMBER 2007

 

 

The momentum of the dot-com era infused media art with a heady energy, artists, many switching from analog to digital equipment, tried their hands at a range of newly invented art forms. They built interactive installations, electronic publishing networks, and art for the Internet. Technology evolved so fast that in some cases an art form may have disappeared while an artist's work was still in the making.

By the year 2000, this quasi-revolutionary aura had dissipated and media art had settled into the mainstream. Automatic Update features several installations from this later period. They are mature works that ease the somber mood of the times with entertaining presentations. Nevertheless, their humor does not soften their biting commentary on our social milieu. What at one time was Pop art has now become pop life.

The exhibition is organized by Barbara London, Associate Curator, Department of Media.

A related series of films and videos is screened in the Titus Theaters from July 7 to September 2.

 

 

http://moma.org/exhibitions/2007/automatic_update/index.html



ADVERSTISMENT AND PARTNERSHIPS







FACEBOOK FANPAGE



DIGICULT FLICKR POOL



DIGICULT VIMEO POOL




TWITTER FANPAGE

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

AGENCY | MAGAZINE | PODCAST | ARCHIVE | CREDITS | LINKS | CONTACTS

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .



DIGICULT IS SUPPORTED BY: