In Space Invaders: Art in the Computer Game Environment the Netherlands Media Art Institute brings art and games culture together. In an artistic, playful yet serious manner, Space Invaders reveals the...
Fabio Paris Art Gallery is proud to present Second Hand Illumination, the gallery’s second solo exhibition of Antonio Cavadini / Tonylight. The exhibition brings together the two currents of the artist’s...
The Netherlands Media Art Institute proudly presents the first solo exhibition in The Netherlands by the 31-year-old 'darling of new media art', Cory Arcangel (US). The digital artist, performer, musician...
Video games extend beyond the gaming console into nearly every aspect of contemporary life. They are fun. They drive innovation, consumer engagement and employee productivity. Is our culture turning everything...
Several University of California faculty who see and make art through the prism of play in computer gaming are represented in a new-media art exhibition at the University of California, San Diego. The...
The Games Art networking event will bring together artists, gamers, hackers, theorists, curators, activists, thinkers and doers all of kind. People who work and play with games, video games and playful...
A panel discussion and virtual performance event to explore ways the digital medium has reconfigured the moving image and thereby redefined concepts of cinema.
Dal 6 al 10 dicembre prossimi si svolgerà la quarta edizione del Pescara Electronic Artists Meeting, una delle più importanti manifestazioni italiane dedicate all’arte elettronico/digitale...
What role do videogames play in our lives today? As the boundaries between the virtual and the real blur more and more in the new gaming worlds we have come to inhabit, new conditions arise. Videogames...
Since 1997, artists, programmers, hackers, activists, technologists, kids and adults have come to Eyebeam to share ideas, find collaborators, experiment with new tools and create new work. The projects in Source Code , a 10-year retrospective of programming, eyebeam style - the first of three exhibitions presenting the very best of creative exploration at Eyebeam - frame technologies, generate new processes and offer the audience a platform to contemplate the impact of technology on everyday life.
This exhibition marks the organization's unique role in supporting artists experimenting with or critically examining the impact of new technologies in cultural production. The institution's multiple channels of support include artist residencies, yearlong fellowships and commissions.
Source Code refers to the human-readable instructions used in computer programming that must be translated to machine-language in order to be executed; it also refers to the roots, or 'source code' of Eyebeam's own origins. The works in the exhibition share the conceit of being parameter-based in that their conceptual thrust relies on fixed conventions, methodologies or formal constraints which generate and transform meaning.
Artists in Source Code: Cory Arcangel, Jonah Brucker-Cohen, Carrie Dashow, eteam, Nina Katchadourian, Steve Lambert, Jennifer and Kevin McCoy, MediaShed, MTAA, Mark Napier, neuroTransmitter, RSG.