To illustrate a critical analysis concerning the contemporary aesthetics, it is necessary to consider the influence of digital technologies on the possibilities of creating unusual morphologies and visual scenarios [...]
Remote Encounters: Connecting bodies, collapsing spaces and temporal ubiquity in networked performance was a two-day international conference with performances held at the University of South Wales on the 11th [...]
The Small Infinite unites a diverse collection of international artists whose work focuses on more intimate perceptions of reality, ranging from photography and works on paper to sculpture, video [...]
Exploring innovative digital music, art and research which investigates the impact of networking technology on musical creation and performance practice, Network Music Festival presents a weekend of cutting edge [...]
Marta de Menezes has been working now for a decade with biological techniques and materials as her medium, and has often done so in collaboration with scientists, and in particular, with biologists. She is a [...]
Game Art, i.e. contemporary art inspired by videogames. It could be an artistic modification of an existing commercial videogame or a completely new artistic game (an Artgame), but it can also be a more traditional [...]
Estabilished in 2005 Digicult is a cultural platform that examines the impact of digital technologies and sciences on the arts, design, culture and contemporary society. Digicult - founded by critic and curator Marco Mancuso - is based on the active participation of over 50 professionals that represent an international Network of journalists, critics, curators, artists and theorists which reaches more than 100,000 professionals and lovers on a monthly basis through its website, e-mail list and special projects.