Design

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Computational fashion and 4D print. The glamorous side of fabbing and synthetic biology

Dissemination of tools for rapid prototyping through 3D printing and evolution of software for digital modeling to parametric methods excited great interest inside the world of fashion. Designers created many experiments at different levels of scale: from fabrics with three-dimensional textures to dresses and accessories modeled directly in three dimensions around the body of the wearer.
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Marco Barotti: listening to the different expression of sound

Marco Barotti is a contemporary artist and performer. Thanks to his collaborations with Plastique Fantastique and Asphalt Piloten, he joined the international art scene. His artworks are hybrid creation that involve architecture, design, sound and technology that interact with the space and the viewer, creating a total experience for the senses
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Data Aesthetics – The Interactive Art 

Today, data and information flow and fill every space, both physical and virtual. How do we handle this? How can we visualise the big data and make it more concrete process? The exhibition Date Aesthetics -The Interactive Arts will seek to answer these questions through the intervention of artists and activists careful about this kind of issue
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Art, activism and making with Caroline Woolard

Caroline Woolard, co-founding and co-directing resource sharing networks OurGoods and TradeSchool, makes art and infrastructures for the solidarity economy. She's a cultural producer whose interdisciplinary work facilitates the intersection of art, urbanism and political economy, also tries to promote collaboration between artists and people
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Codex Anima Mundi. fuse* and the wonderful algorithm

In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*, a studio for digital art and design founded in 2007 by Mattia Carretti and Luca Camellini.
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Human Factor: Endless Prototyping

Human Factor - Endless Prototyping is the fifth exhibition by Ars Electronica Linz presented at the DRIVE Volkswagen Group Forum in Berlin. On show artworks that focus on the major challenges related to the digital age and, by building artificial alternatives, reflect about the human presence in an increasingly engineered environment
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Design Digital Relations. New design scenarios of digital interaction

The digital revolution, already been running for years, is radically changing the rules of communication and this change carries with it a deep alteration of the relations that govern the social fabric. The advent of new media, in particular, is causing several changes in the management of collective life and in relations between people
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Frank Gehry. Building in Paris

Frank Gehry, one of the major exponents of Deconstructivism, has inaugurated on May 27 at the Louis Vuitton Foundation in Venice, Building in Paris. A unique architectural event where are exhibited the models of the studies, the project design and the artist's ideas inside an almost surreal scenario.
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Roberto Burle Marx: Brazilian Modernist

At the Jewish Museum in New York is ongoing the exhibition in honor of Roberto Burle Marx, the famous and extrovert architect and botanist who marked the twentieth century by redefining and rebuilding the landscapes. On show, over the artist's works, a group of international contemporary artists who have been inspired by Burle Marx.
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Archaeology of the Digital: Complexity and Convention

Archaeology of the Digital: Complexity and Convention is an exhibition that explores the phenomenon of integration of digital methods in architectural practice. The preservation of digital archives, design strategies and the impact of the digital will be some of the topics discussed inside the exhibition at the Canadian Centre for Architecture
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Liam Gillick: Campaign

For the first time in Portugal we will be exposed Liam Gillick with his latest project Campaign. A spatial choreography where inside are connected the concepts of time, duration and social vision. New sculptures that interrogate and play with the viewer, to create alternative physical spaces designed to stimulate the thought.
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Cubetto, playset that helps children learn programming

Launched via a worldwide Kickstarter campaign, Cubetto is the Montessori approved programming toy specifically designed for pre­literate children, ages three and older, that teaches the basics of computer programming and STEM (science, technology, engineering, and mathematics) skills without the use of a screen
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Dresses, natural elements and weather in the age of high-tech fashion

The dress was historically born as a defence of the body from the elements and, at the same time, in response to natural human instinct for aesthetics. In contemporary fashion, thanks to the evolution of art, technology and science, the relationship with weather's elements is much more complex.
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Mattia Casalegno at Bedlam Lorenz Assembly: What it Takes to be a Body

Casalegno’s large scale installation reflects on the idea of beauty and the fallacy of the presumed superiority of man and its machines over nature. This site-specific project comprises two previous installations, and a new series of twelve laser engravings on mirrored acrylics and Teflon, inspired by the narratives of the two pieces.
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(Italiano) “Faccia a faccia” con il design: i volti più famosi

(Italiano) Arredare perfettamente un immobile è questione di stile e funzionalità, bilanciate in modo da valorizzare entrambe le componenti. Solo i più grandi artisti del design sanno creare l'equilibrio perfetto di creatività, gusto e versatilità che trasformano un mobile o una decorazione in una vera e propria opera d'arte, sia questa minimalista o ardita.
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