Design

Master Media Design & Communication

Open Call – Piet Zwart Institute Media Design & Communication | DEADLINE 15/05/2017

The Piet Zwart Insitute Master Media Design & Communication is a research orientated master programme, with a strong emphasis on the connection between practice and theory. The course focus on practice-led research through project-based work will equip you to create a distinctive voice as an artist/designer in the contemporary media landscape. Choose between two study paths: Lens-based Media or Experimental Publishing. Application Deadline for EU students only: 15/05/2017
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Graphical Abstracts: the visualization of science

The focus on operational modes of design understood as project attitude for problem solving and innovation in economic and marketing fields, translated as design thinking, is starting to spread also in scientific environments. Design can show science directions on how be present in new fields of activity, propose new themes answering the needs of society and the market, or stimulate the “creative capacity” of science.
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OFFF Festival

From April 6 to 8, OFFF festival lands at the Barcelona Design Museum after having traveled through different cities in Belgium, Mexico, the United States, Russ... READ MORE...
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The medium is the medium. Interview with Metahaven

Metahaven is a research-focused design studio founded by Amsterdam-based Vinca Kruk and Daniel van der Velden. Some the most notorious examples of this mission is their collaboration with WikiLeaks, for which they made scarves and T-shirts to modify their visual presence, the re-branding of the self-proclaimed Principality of Sealand.
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IAMCR Urban Communication Research Grant | Deadline: 17/04/2017

Applications are now being received for the 2017 IAMCR Urban Communication Research Grant. The grant is worth €1,500 and supports communication and media research that advances understanding of the growing complexity of the urban environment. It gives priority to projects that feature innovative, inter-disciplinary, and creative approaches.
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Build Your World: Minecraft and Open Source Architecture

To design one’s world, whether in the physical or digital domain, is to to increase one’s sense of agency. For Minecraft, this is an opportunity for architects to address the crises in urban housing. A similar open-source, DIY, and collaborative ethos plays out in architecture projects fabrication systems for non-architects to design and build their own homes, by Teddy Cruz, Alejandro Aravena, and the WikiHouse Project.
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To conceal and to reveal: an interview with Ruben Pater

Ruben Pater is a designer and researcher. He finished the master programme of the Sandberg institute in 2012, and as Untold Stories he works on self-initiated and collaborative projects between journalism and graphic design. His work has received several international awards and is featured in exhibitions around the world.
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Techno-animism, visual poetry and irony

Artist, researcher at the Ars Electronica and co-founder of h.o project, Hideaki Ogawa focuses his work on the applied creativity, which seeks innovative applications through combinations of art and technology responding to social needs. Creating interaction with the roots of the Japanese culture with the advent of new media
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Bio Art & Design Award 2016 winners: Liquid and Life in Motion

A dance of humans and viruses to the tune of evolution, a compass needle made of iron extracted from placentas and 3D printed materials inspired by the development of human organs. In May this year, these three proposals were proclaimed the winners of the Bio Art & Design Award 2016, a competition for young artists and designers.
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Computational fashion and 4D print. The glamorous side of fabbing and synthetic biology

Dissemination of tools for rapid prototyping through 3D printing and evolution of software for digital modeling to parametric methods excited great interest inside the world of fashion. Designers created many experiments at different levels of scale: from fabrics with three-dimensional textures to dresses and accessories modeled directly in three dimensions around the body of the wearer.
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Marco Barotti: listening to the different expression of sound

Marco Barotti is a contemporary artist and performer. Thanks to his collaborations with Plastique Fantastique and Asphalt Piloten, he joined the international art scene. His artworks are hybrid creation that involve architecture, design, sound and technology that interact with the space and the viewer, creating a total experience for the senses
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Data Aesthetics – The Interactive Art 

Today, data and information flow and fill every space, both physical and virtual. How do we handle this? How can we visualise the big data and make it more concrete process? The exhibition Date Aesthetics -The Interactive Arts will seek to answer these questions through the intervention of artists and activists careful about this kind of issue
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Art, activism and making with Caroline Woolard

Caroline Woolard, co-founding and co-directing resource sharing networks OurGoods and TradeSchool, makes art and infrastructures for the solidarity economy. She's a cultural producer whose interdisciplinary work facilitates the intersection of art, urbanism and political economy, also tries to promote collaboration between artists and people
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Codex Anima Mundi. fuse* and the wonderful algorithm

In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*, a studio for digital art and design founded in 2007 by Mattia Carretti and Luca Camellini.
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Human Factor: Endless Prototyping

Human Factor - Endless Prototyping is the fifth exhibition by Ars Electronica Linz presented at the DRIVE Volkswagen Group Forum in Berlin. On show artworks that focus on the major challenges related to the digital age and, by building artificial alternatives, reflect about the human presence in an increasingly engineered environment
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