Jeremy Levine


Build Your World: Minecraft and Open Source Architecture

To design one’s world, whether in the physical or digital domain, is to to increase one’s sense of agency. For Minecraft, this is an opportunity for architects to address the crises in urban housing. A similar open-source, DIY, and collaborative ethos plays out in architecture projects fabrication systems for non-architects to design and build their own homes, by Teddy Cruz, Alejandro Aravena, and the WikiHouse Project.
numero57_Generative Pratice 01

Generative Practice. The State Of The Art

Generative art is often misunderstood and mischaracterized, but it has always played an important role in digital aesthetics. The following is a conversation about the state of generative art with three generative artists and theorists, Leonardo Solaas, Marius Watz, and Mitchell Whitelaw and the author. Is there a generative aethetics which can be separate from the generative process?
numero56_Informational realism 01

Informational Realism. Quantum Bit In The Cyber Space

It may very well be said that information is the irreducible kernel from which everything else flows, hence the question why nature appears quantized is simply a consequence of the fact that information itself is quantized by necessity. (p.3) Anton Zeilinger, Why the Quantum? It from Bit? A Participatory Universe?, (The Global Spiral, Metanexus Online, March 25, 2002).
numero 51_Towards the edge 001

Towards The Edge Of Chaos: An Interview with Leonardo Solaas

Born in Argentina, the artist Leonardo Solaas lives in Buenos Aires. His practice includes both commercial and personal projects that explore complex systems through computation, interactivity and generative process. Solaas uses software such as Processing to explore the subtle and undefined boundary territories between art and generative design.

The Uncertain Human Quantum Mechanics

Werner Heisenberg's famous 'Uncertainty Principle' articulates the idea that we cannever completely eliminate the influence of the subject from any description of quantumparticles. The reason is simple: because we are part of the very system beingdescribed. It is impossible to accurately predict exactly how an electron will behavewhen we measure it because of the sensitivity of its wave function to our presence orthe presence of a detection device, which we put into place. The act of measurement causes an uncertain change in the thing being measured.

Non-locality: Myths And Metaphors In Networked Art And Quantum Systems

Quantum particle systems seem to possess the ability to communicate instantaneously with each other, defying our classical understanding of space and distance. This feature of the quantum world, known as non-locality, is often used to describe the World Wide Web, and particularly interactive networked art, which seems to collapses space into mouse clicks and links. But is it really applicable?

Ephemeral Physicality: Quantum Particles And Digital Art

Just as a quantum particle has both a virtual and a physical dimension, so does a work of digital art, which exists as both invisible code and visual display. The dual nature of matter in quantum mechanics is mirrored by the dual nature of a work of digital art. Just as a photon is both a particle and a wave, a work of digital art is both a set of instructions and the execution of those instructions. Digital art, software art, or any work of art that utilizes media as its medium- is both a set of structural relations (a system of process) and a set of discrete objects in space. This is conceptual dualism rather than physical dualism. But how does one make sense of diametriclly opposite models of the same thing without suffering a bit of cognitive dissonance? Neil's Bohr, one of the father's of quantum mechanics, points the way out: embrace the paradox

The Science And Art Of Complex Systems

Within quantum mechanics, reality is an evolving state that includes the interaction of the observer as a component of the system under observation. The same thing can be said of any interactive work of media art. Human behavior contributes complexity to any interactive system of which it is a component, whether it reside in quantum space or cyberspace. Sword of the Stranger di Masahiro Ando.
Quantum Systems And Interactive Media Art

Quantum Systems And Interactive Media Art

The division between subject and object is a natural result of our sensory impressions ofthe external world, which seem separate from the thoughts in our heads. When we stare at a painting we apprehend it as an object distinct from our conscious self