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Editing/Photo Editing:
Marco Mancuso
Cover: Julien Maire
Contenuti:
Davide Anni, Francesco Bertocco, Lucrezia Cippitelli, Luigi Ghezzi,
Jeremy Levine, Marco Mancuso, Donata Marletta, Matteo Milani, Monica Ponzini, Annamaria Monteverdi, Stefano Raimondi, Marco Riciputi, Silvia Scaravaggi, Max Schiavoni, Giulia Simi
Translations:
Carla Borrelli , Luisa Bertolatti, Philippa Barr, Valeria Grillo, Monica Fontana, Chiara Resmini,
Ali Ustun |
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NET ART
//Davide Anni
NETWORKING
//Lucrezia Cippitelli
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ZEITGEIST: FOR A NEW SOCIAL ORDER
Txt: Davide Anni + Wikipedia / Eng: Valeria Grillo
Area: Net Art
The soul is restless and lost; this is our Zeitgeist, an everlasting state of collective hallucination, in which the conspiratorial theories create an history while the super-structures (media, economy, politics) create another. We are the audience for clever historical scripts, which use myth as the most powerful weapon; it is not crucial how much a story is true to reality (given that it exists), but how functional it is to orienting and mobilizing: "a story cannot work if it is not considered true within a community or nation" (Zeitgeist: the movie). I read books with great interest, watched with the same interest documentaries on these degrees of hallucination and perception of the self, according to which, behind the political and economical events there are almighty hidden powers. The latest among them is "Zeitgeist: The movie" with "Zeitgeist: Addendum", a clever interweave of political theory and novel, a 2007 no profit...
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THE CHINESE NIGHTMARE?
Txt: Lucrezia Cippitelli / Eng: Ali Ustun
Area: Networking
The Chinese Dream is book of more than 700 pages about the urbanization in China, published by the Dutch editor NAI Publishers. This project of colossal dimensions is on the shoulders of an architect Neville Mars, and a researcher Adrian Hornsby and the Dynamic City Foundation. The disproportionate growth of the agglomerations in China is at the centre of this publication. The Chinese Dream is a story, a newspaper, a critic, an instant, the arrival point of a field research, an editorial project based on the graphic communication of jamming culture, and on-line and shared publication in progress, the relation of an architectural project in the urban context of Beijing, the visual output of a years of observation and documentation of the territory. Not always easy to read (the graphics of the page-layout, which is integrating to the contents of the editorial project, is usually invasive with respect to the text) but certainly immersive...
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HACKING
//Marco Mancuso
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ECOLOGY OF LABORATORIO ELETTRONICO POPOLARE
Txt: Marco Mancuso / Eng: Luisa Bertolatti
Area: Hacking
He won't have it, he really doesn't like me calling him “Master”. Peppo Lasagna is in principal a modest person, absolutely coherent in his being “ecological” and in his relationship with the world, the environment, the technology that surrounds us. In principal, he's one of those people that does not bask in compliments or in the awareness of his own knowledge, but prefers to act, to do, to create. Peppo Lasagna is one of the key elements of the relationships between the history of the hacker movement in the Milanese scene of the past 10 years: an atypical hacker at that, because he isn't very interested in digital technologies or the potential of codes, but rather the safe-keeping (and distribution) of analogical, electronic, electrical, and radio technologies (and if there must be a code, then it should be DOS: for everything else go somewhere else). The workshop that Peppo Lasagna held with Tonylight as a Popular Electronic Workshop on the 18 th of April at the C.S.O.A. Cox18 Calusca Archive during the audiovisual experimentation and research event Exploding Cave, was an almost unexpected public success in the era of digital interactivity, of open source hardware, of generative software. Creating sounds (and lights) by modulating audio signals coming from the overlapping of different radio equipment, playing with electromagnetic waves, exploring the determining effects of various types of electric circuits, understanding the physical phenomena that are behind the modulation of a signal, recalibrating pre-printed disks of old electronic equipment according to the creative demands necessary: this and much more was included in the workshop held by LEP in the Exploding Cave. A kind of knowledge for which there is no upgraded manual for contemporary creative requirements. A technology that if understood and known critically, brings with it possibilities for political and creative action, only comparable to those of great code developers. It also has a great environmental and economical impact, thinking of the possibility of re-using polluting technologies that most of us usually just throw away. A science that now belongs to the few, and that without a doubt should be shared further, like those recipes that are passed down from generation to generation
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//Marco Riciputi
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THE NEO WORLD OF VIRTUAL LIFE
Txt: Marco Riciputi / Eng: Philippa Barr
Area: Virtual Worlds
Virtual constitutions, virtual nations, 3D environments, democracy, censorship, some of the keywords contained in a draft virtual reality 'to Second Life', funded by the European Union. The three-year project from 3.3 million euros, Virtual Life is a 3D environment that is the basis for a secure and reliable communication, to develop trade, educate and entertain. The study is entrusted to a European consortium made of French, Italians, Germans, Estonians, Lithuanians and Romanians working together. Both companies and universities are involved, for a sum of powers among the most varied: from the design company which produces 3D environments to a faculty of law, and companies that deal with the internationalization of small and medium enterprises. The idea was put in black and white by the business enterprise Panebarco & Co., together with the roman Nergal. “In January 2007 I entered on Secondlife to see if it was possible to expand the business there," recalls Marianne Panebarco, exploitation manager, 'and by chance I met the chairman of Roman society Nergal. Within a month er outlined the project and obtained funding through the Seventh Framework Program for Research and Technological Development of the European Commission. One of the aims of the project is to achieve the first Virtual Constitution, forthe administration of new Virtual Nations, which should protect the common interests of citizens and virtual privacy, in a ' organization governed by a common "jus gentium"'. The constitution is taken seriously because the diverse interests of the consortium are guarenteered by the the right of the University of Göttingen. What is the effect in practice? Firstly, more security in 3D immersive communication, in the form of tridimensional avatar, which movesin virtual worlds. This is no more centralised than the social network Facebook, which stores all personal data to create a huge database for unknown usesin the future, because with our computers we are the real base of our virtual nation.
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VIDEO ART
//Francesco Bertocco
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TIME AND IDENTITY IN THE WORK OF TACITA DEAN
Txt: Francesco Bertocco / Eng: Monica Fontana
Area: Video Art
Let me begin this text with an hypothesis, and join two elements that will help us fathom some important works of the British video artist Tacita Dean, born in Canterbury in 1965, always so balanced between representation and documentation, between contemplation and the action of seeing. The first question I would like to ask is: at what level do identity and time coincide? On the one hand a film gives us the expression of time, so clearly that none of my words would be the cause to boast this sector. We can, however, stem an issue that explores the possibilities of film in relation to time, with a more direct relationship with sight. To do this our look must be obsessive, it must limit the object isolating it from the context to which it belongs. The other level that we want to superpose is the one related to identity, namely the one that moves around the recognizability of the object. Identity contains a precise temporal feature: it is based on the recognition of the object which is functional to the context. Our obsessive view captures the object in its context, discovering an entirely new shape, an identity not on immediately unfolded but that extends to the mildest contemplation, and that rejects the motion over time. In Tacita Dean's movies, all in 16mm anamorphic film, we are actually inside a space in which time scans the volume, and determines its real observation focus. Even if we see that a precise element is isolated in the shot, as happens in the video Bobble House (1999), where a house in the form of a sphere is represented in the middle of the desert, the feeling given by the image and sound in the film leads us immediately to consider the duration of that image, rather than its consistency in terms of space and volume. Its isolation is an isolation in its lifetime, which reflects its identity of belonging, its being a house, thus considering it as a ruin, a finding discovered by time cyclicity, higher than any border.
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//Matteo Milani
//Marco Mancuso
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IMAGING SOUNDS OF NATASHA BARRETT
Txt / Eng: Matteo Milani
Area: Sound Art
Natasha Barrett (1972) works fore-mostly with composition and creative uses of sound. Her output spans concert composition through to sound-art, large sound-architectural installations, collaboration with experimental designers and scientists, acousmatic performance interpretation and more recently live electroacoustic improvisation. Natasha Barret ama circondarsi di collaborazioni tra le più diverse, sia con musicisti come Tanja Orning (DR.OX) o Stefan Osterjo, sia con designer sperimentali e scienziati. Whether writing for live performers or electroacoustic forces, the focus of this work stems from an acousmatic approach to sound, the aural images it can evoke and an interest in techniques that reveal detail the ear will normally miss. The spatio-musical potential of acousmatic sound features strongly in her work. Natasha Barrett studied in England with Jonty Harrison and Denis Smalley, for masters and doctoral degrees in composition...
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THE SONIC ORGASM OF CLAUDIO ROCCHETTI
Txt: Marco Mancuso / Eng: Luisa Bertolatti
Area: Experimental
For some time now Claudio Rocchetti has been one of the most active and interesting electronic musicians in national and European scenes: be it because of his research on sound, as an emotional and compositional element, but also materially on analogical and electronic instruments, or because of his technical, improvisational and expressive capabilities be it in the studio or live, and the tight net of collaborations and participants active between Bologna and Berlin. I had the possibility of listening to and “seeing” Claudio Rocchetti live many times during the past few years, be it solo (which is perhaps the most exposed, impressively fragile and moody version of his music), or in his three parallel projects: Olyvetty, a live audiovisual improvisation project in collaboration with the video artist Riccardo Benassi, born from the crib of Netmage and Xing, 3/4 Had Been Eliminated in collaboration with Stefano Pilia and Valerio Tricoli...
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AUDIOVIDEO
//Monica Ponzini
LIVE MEDIA
//Donata Marletta
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VISUAL MUSIC MARATHON
Txt: Monica Ponzini / Eng: Valeria Grillo
Area: Audiovideo
The idea that music and moving images were somehow connected dates back to Newton . But it is especially starting from the 1900s, and with experimental cinema, video and digital arts in the latest decades, that Visual Music (that is rendering music through images, mainly abstract ones), has developed considerably. The decidedly temporal dimension of music and video, seems to naturally tie these two media, and makes for endless experiments and combinations, from pure abstractism to more figurative patterns. The 2009 Visual Music Marathon, which took place in the Visual Arts Theatre in New York , presented a panorama of 64 videos selected among more than 300 works from 33 countries, together with historical videos, and two groups managed by Larry Cuba of the Iota Center and Bruce Wands of the School of Visual Arts di New York. The history of practices linked to the synesthesia between music and video...
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THE DISCREET CHARME OF ELEKTRA
Txt: Donata Marletta / Eng: Luisa Bertolatti
Area: Live Media
Elektra Festival is one of the most interesting festivals on the international scene dedicated to the avant-garde of experimental art and new media, that has taken place every year since 1999 in Montreal, a Northern American city with a European flavour, creative and lively, most of all when it comes to artistic production and promotion and distribution of art in general. This year Elektra celebrates its tenth anniversary with a 10-day program, where there will be a wide variety of audio-visual performances, and numerous exhibitions seeded in various art galleries in the city, creating a kind of artistic tour. On the 7th and 8th of May, the Marché International de L'Art Numérique (International Marketplace for Digital Art), will take place for the third year running, a meeting between professionals who work in the field of digital art, that wants to install a dialogue between producers, journalists, artists and event organisers...
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ART+SCIENCE
//Stefano Raimondi
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INFECTIOUS: STAY AWAY
Txt: Stefano Raimondi / Eng: Ali Ustun
Area: Art+Science
The magical capability of the director of the Science Gallery is owed to the exhibition "Infectious: Stay Away", if it's true, it's opening took place some days before the global alarm associated to the diffusion of the pork influence. We don't know if this correlation will bring light or cast shadow on the exhibition prepared in the fascinating space in the centre of Dublin. What's certain is seeing a building barred by a yellow-black cross banner, decompression chambers, and controls in the entrance make a great effect. Today, more than yesterday. Improvisationally, a real murderer gets around in the house of horror of the playground of periphery. The Science Gallery remains as an enigma for those who write. It's identity, even though very easily perceivable, slips. Not a scientific park, not interested in publication of the pure scientific editorial, not a museum or a contemporary art gallery. Probably the Science Gallery is the paradox of common sense, the charming valley that the rivers of private and public financing run toward. Playing is prohibited to those under 18. The Science Gallery is the terrain in the middle of art, science and entertainment, born thanks to the intuition of Professor Mike Coey, eager to make a project capable of to bring the public closer to the science and new technologies in parallel to the development of the field of research concerning nanotechnologies. For this reason, walking around the Science Museum, you can find a bit of everything: a designer who talks about science, an orchestra conductor which composes a viral music, a bar tender from Bassano del Grappa. During the visit to the exhibition, I am accompanied by Michael John Gorman, the director of the gallery situated inside the Trinity College of Dublin, a campus capable of involving more than 15.000 people. The exhibition Infectious is unveiled by reclaim of modernity: stay away.
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AUDIOVISUAL DESIGN
//Silvia Scaravaggi
INTERACTION DESIGN
//Jeremy Levine
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CARLO BERNARDINI: BALANCE OF LIGHT
Txt: Silvia Scaravaggi / Eng: Monica Fontana
Area: Audiovisual Design
Light is the key to the source of life and in its most immediate and vital nature it is in the sun and in electricity. Light is an extremely malleable medium: it is the key component of any work that can be ascribed in the category of new media, from video to net art, from generative art to multimedia installations. I was pleased to interview Carlo Bernardini, an Italian artist who uses light as a primary element in his works, that are now on show at the Grossetti Arte Contemporanea Private Gallery in Milan, until 29 th May 2009. In Bernardini's work light is mediated by the use of optical fibre, which he uses since 1996, and through which he creates stunning effects of geometry and spaces that multiply vision and perception perspectives. Carlo Bernardini was born in Viterbo in 1966. He graduated at the Rome Accademia di Belle Arti in 1987. He won twice (in 2000 and 2005) the "Overseas Grantee" of Pollock KRASNER Foundation in New York...
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QUANTUM SYSTEMS AND INTERACTIVE MEDIA ART
Txt: Jeremy Levine
Area: Interaction Design
The division between subject and object is a natural result of our sensory impressions ofthe external world, which seem separate from the thoughts in our heads. When we stare at a painting we apprehend it as an object distinct from our conscious self. This binary split between the world .out there' and the world in our heads is the foundation of classical logic. The very notion of objectivity is predicated on the idea that the universeis composed of subjects who are capable of remaining aloof from their objects. This is not the case when we confront interactive media art or quantum particles, neither ofwhich can be considered .objects' in any normal sense of the word. Instead we have systems—open, complex systems, in which we play a starring role. "In the drama of existence we ourselves are both actors and spectators" . A work of interactive art, like a quantum system, injects the choices made by human beings...
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TECHNO THEATRE
//Massimo Schiavoni
TECHNO THEATRE
//Annamaria Monteverdi
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ALREADY REALITY
Tx: Massimo Schiavoni / Eng: Chiara Resmini
Area: Techno Theatre
They are four young artistic realities from “our nursery”: fortunately they always keep up with the times and they are very creative and original, an inexorable and continuing but well-selected and creamed-off mine of talented people. The performing art, able to contaminate and represent all kinds of visual arts, dances and dramaturgies, sounds and special effects, installations and showings, has become the daily bread of the young contemporary people. From Apulia to Romagna, passing from Rome, there is the strong necessity to express oneself in any way and in any place to realize a dream or to be successful and discover one's own identity. I'm teatro indipendente, Valentina Caggio, Hotel Nuclear and Keramik Papier have different stories as regards their culture and histories, their nature and points of view, but they feel, try, express themselves and experiment in the same way, they are wishful and determined artists...
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AWESOME SANTASANGRE
Txt: Annamaria Monteverdi / Eng: Valeria Grillo
Area: Techno Theatre
Santasangre (Maria Carmela Milano, Luca Brinchi, Dario Salvagnini, Roberta Zanardo, Diana Arbib), the best research theater company using new technologies for sound and pictures, was born in Roma in 2001 and immediately showed they were bordering between body art, video language and mechanical / sound performances.Their last work, "SEIGRADI, concert for voice and synthetic music", after preliminary works, has taken on stage - in its final version first showcased at the RomaEuropa festival - the beauty of technology, its potential expressiveness exalted at its highest level, with an almost embarrassing perfection. A style machine. A technology of the ideas, a system full of existential metaphors. The show, awesomely beautiful and intense, and with an incredible perceptive impact, doesn't have a traditional plot. The concept is an apocalyptic vision of the world: what would happen of life on earth if the temperature...
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SOCIAL MEDIA
//Luigi Ghezzi
NEW MEDIA
//Giulia Simi
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VIDEO INTERACTION AND ALTERNATIVE LEARNING
Tx: Luigi Ghezzi / Eng: Philippa Barr
Area: Social Media
The slogan elected by the European Commission for2009 year of creativity and innovation was "imagine - create - innovate" (European Year of Innovation and Creativity - EYCI). This initiative aims to encourage creative and innovative practices in various sectors of society to promote, through new skills, personal development, employment and social inclusion and enable the EU to respond to cultural, environmental andeconomic interestsin scenarios of global competition( in a project that prioritises not only education and culture, but also policies of business). Many initiatives have prioritised digital communication, particularly the use of media for individual expression. And some of these initiatives seem to move in that direction, but upon closer inspection reveal different potential, beyond those of traditional media education. The most famous among them is perhaps the Medea Awards, established as recently as last year...
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GREEN PLATFORMS, MAKING ECOLOGICAL WORLD
Txt: Giulia Simi / Eng: Emanuela Cassol
Area: New Media
When I got into the hall of Palazzo Strozzi for the opening of “Green Platform" , the latest exhibition organized by Centro di Cultura Contemporanea di Firenze (Centre for Contemporary Culture in Florence), the cue waiting to get in was unexpectedly long. I am not used to it. Contemporary art, outside the certain circuits and without high-sounding names, can hardly attract the big crowds. CCCS has managed to do that. Little later than one year since its opening, it emerges as one of the most active and interesting hubs in the Italian panorama. Not only on account of the artistic and organizational choices, but also thanks to the underlying conception that art is first of all a creative look at the world and things and as such it belongs to the people, not just to the operators. That's why the topics for the exhibitions - which should be actually called platforms for collective meditation and discussion, are always absolutely...
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