contributo grafico

:::DIGICULT:::
:::DIGIPOD:::


Editing/Photo Editing:

Marco Mancuso

Cover:
Pierpaolo Policappelli

Contenuts:
Tatiana Bazzichelli, Francesco Bertocco, Silvia Bianchi, Loretta Borrelli, Lucrezia Cippitelli, Antonio Caronia, Claudia D'Alonzo, Luigi Ghezzi, Carla Langella, Elena Gianni, Marco Mancuso, Donata Marletta, Matteo Milani, Bertram Niessen, OtherehtO, Monica Ponzini, Marco Riciputi, Giulia Simi, Max Schiavoni

Translations:
Carla Borrelli , Luisa Bertolatti, Emanuela Cassol, Valeria Grillo, Monica Fontana, Chiara Resmini,
Ali Ustun
 

 

 

 

 

 

 

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NETWORKING
//Lucrezia Cippitelli

NET ART
//Giulia Simi

 

 

EDUARDO NAVAS: TRACK ME NOT, PLEASE!

Txt: Lucrezia Cippitelli
Area: Networking

Three years ago I had a long interview with Eduardo Navas about his editorial project, “NewmediaFix”, the online platform that republishes and redistributes texts and interviews from the most influential international magazines focused on art and media (between them Digicult) and which I collaborated with as editor for almost one year. I met again by email Eduardo for another interview about his last online project, “Traceblog, launched on October 2008”. The artist, theorician, curator and scholar from Us works on software and web-resources for blogging, reflecting also upon the dynamics of the Internet, the concept of Remix and distribution of culture and concepts, information, thoughts, since the beginning of his artistic career. He is now one of the most influential voices on Network cultures and use/abuse of its tools. As Eduardo asserts in this long chat, referring to “Traceblog” but it could be related with his art practice...

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IL TEMPO DELLE IMMAGINI DI CARLO ZANNI

Txt: Giulia Simi
Area: Net Art

Data Cinema. Così Carlo Zanni, vivace artista concettuale capace di mixare con grande sapienza vecchi e nuovi media alternando ironia e poesia, definisce la pratica da lui stesso intrapresa che mira a dilatare, espandere e ridefinire il cinema attraverso la rete e i passaggi di informazione ad essa collegati. Se in “The Possibile Ties Between Illness and Success” (di cui Digimag si era occupato con una mia intervista nel numero 38 dello scorso mese di Marzo 2008 - http://www.digicult.it/digimag/article.asp?id=1086) gli IP degli utenti erano letteralmente la malattia incalzante del protagonista e in “My Temporary Visiting Position From The Sunset Terrace Bar” (www.fromthesunsetterrace.com/ST/Default.aspx) il tramonto napoletano andava di giorno in giorno a posarsi sui tetti delle case di Ahlen in Germania, in “The Fifth Day”, ultimo e più recente lavoro, ogni immagine nasconde un dato sensibile rilevato....

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HACKTIVISM
//Bertram Niessen

HACKING
//Antonio Caronia


 

MILANO 2009: WHERE ARE YOU CULTURE?

Txt: Bertram Niessen e Marco Mancuso / Eng: Chiara Resmini
Area: Hacktivism

Milan is a mean city. People know and have always known it. It is the capital of industry, money and productivity. However, for a long time, Milan was also something else. Like all big industrial cities, for a long time it cultivated, in its working-class neighbourhood, the immigrants' street culture with all their conflicts. At the same time, it was the city of the cultured middle class, of the publishing houses, of the daily newspapers, of graphics and, for some time, of art. Then, at a certain point, something broke. In the vortical processes of social reorganization after the end of Ford's economic ideas, Milan tried to become a cosmopolitan city, open to new trends and able to radically innovate in fashion and design. According to many people, it was at that moment that Milan lost its soul, in the vortex of fashion, cocaine and corruption started in the Eighties. t is difficult to judge and understand if something true that was then..

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ANNA ADAMOLO: PRACTICAL CRITIQUE OF IDEOLOGY

Txt: Antonio Caronia, Tatiana Bazzichelli, Loretta Borrelli / Eng: Valeria Grillo
Area: Hacking

The "Onda Anomala" (Anomalous Wave) is the more important social phenomenon seen in Italy in the last years. It started from the school's ground, from the protests against the so-called "Gelmini reform", but its value doesn't seem to be limited to that: it looks like the manifestation of a new process of global social mobilization. The material, cultural and moral uneasiness that starts from the problems of the school, is beginning to concern wider thematic: work, redistribution of wealth, lifestyle, democracy and equality . The movement crosses different social and generational layers: university and college students (surely until now the majority of the people) teachers and parents of the primary and secondary school, precarious teachers and researchers of the university. This last component shows that bases are being set for a generalized rebellion against the new indecent ways of working in the so-called "cognitive"...

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VIRTUAL WORLDS
//Marco Riciputi

SOFTWARE ART
//Marco Mancuso

 

BERARDO CARBONI ALLA PROVA DEL MACHINIMA

Txt: Marco Riciputi
Area: Virtual Worlds

Anche se i facili entusiasmi che Second Life scatenava sembrano tramontati, le sperimentazioni artistiche nel mondo virtuale non si arrestano. È il turno del regista italiano Berardo Carboni, autore dell' ormai famoso lungometraggio Shooting Silvio, produzione coraggiosa che ovviamente in Italia non ha avuto grande eco, che ha finito di girare nel mondo della LindenLab il suo secondo lungometraggio VolaVola\FlyMe. Il progetto prevede una sola sceneggiatura ma due film identici, girati a Roma e su Second Life. Avremo Alessandro Haber, che oltre a recitare come suo solito avrà anche un avatar a sua immagine e somiglianaza, per la versione virtuale. Poi ci sarà Aimee Weber, forse l'avatar più famoso del mondo, che interpreta se stessa e avrà una controparte in carne ed ossa. Per finire, l'attrice newyorkese Bibbe Hansen che reciterà e animerà in prima persona anche il suo avatar. Il lungometraggio è un film d'amore...

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CADA: DID YOU SAY YOU WANT AN EVOLUTION?

Txt: Marco Mancuso / Eng: Emanuela Cassol
Area: Software Art

CADA is a cultural, multi-disciplinary platform based in Lisbon: a centre that organises workshops, meetings, cultural activities and events within that grey area that lies at the margin between art and design. CADA obviously focuses on the new digital technologies and software, even though it would probably be more accurate to say that CADA (like some Italian art and design studios such as Limiteazero, Dot Dot Dot, Todo and others) focuses on the use and misuse of portable technologies and everyday items, that can be reconfigured with an attitude that much has taken from the hacking universe, on design objects, on items for audiovisual production, visualization of complex data, communication and interaction. All this relying on today's most widespread software technologies: from Processing to VVVV, from Arduino to Sybian, from C++ to Oper Frameworks. Partly as it occurs in Italy, Sofia Oliveira, Jared Hawkey...

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VIDEO ART
//Monica Ponzini

EXPERIMENTAL CINEMA
//Francesco Bertocco

 

 

 

YOU TUBE AND THE ACCIDENTAL VIDEOART

Txt: Monica Ponzini
Area: Video Art

YouTube has radically changed not only the way we look at video, but also the role of the audience and the language of video. No longer a mere spectator for the images created by the Author, Youtube users are increasingly involved in the making of unique and peculiar videos, unexpected “viral” trends that generate in turn new influences – and all shared on the Web. Certainly YouTube is the product of a technology revolution that allows practically anyone to record, film, edit and perform postproduction tasks with basic means – which are almost intuitive by now. But the originality and variety of products that circulate on video portals (Youtube, ma but also Vimeo, or the more recent Seesmic), has exceeded all expectations. From extremely basic segments such as the “long portraits” – where a person stares at the camera, to the message chains – like the one started by MadV; from “hallucinated” videos...

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MATTHEW BARNEY: CONTEMPORARY MYTHOLOGIES

Txt: Francesco Bertocco / Eng: Carla Borrelli
Area: Experimental Cinema

In Turin, at the Fondazione Mario Merz, a retrospective of one of the most visionary and discussed contemporary artists, Matthew Barney, has just ended. In a site-specific set, composed by 5 screens arranged in a circle and others following the site's perimeter, Barney's work was exhibited in all its spectacular mood and in its entirety, together with sculptures and drawings which guided the visitor to a better comprehension. Matthew Barney is one of those few and long-awaited cases in which the difference between theoretic and artist becomes irrelevant. In some way, it grows rapidly into something aseptic and dull. Matthew Barney's analysis has a plasticity and a mobility which makes it very similar to those books full of symbols and with mythopoietic orientation, in which the artist's performance moves on the tracks of “Gesamtkunstwerk”, the total work. It is a space where funambulism is worthy...

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EXPERIMENTAL
//Matteo Milani

SOUND ART
//Elena Granulla


 

TREVOR WISHART: CHEMISTRY OF SOUND

Txt: Matteo Milani
Area: Experimental

Trevor Wishart, born 1946 in Leeds, is a composer and performer who developed (not only) sound transformation tools in his Sound Loom - Composers' Desktop Project software package. He's the author of the worldwide-known books 'On Sonic Art' and 'Audible Design', where he shares his extensive research on extended human voice and computer music techniques for sound morphing. He is currently 'Arts Council Composer Fellow' in the Department of Music at Durham University, England. Developed computer sound morphing techniques for IRCAM commission Vox 5, for 'supervoice' in sound-surround, proposed in 1979, made in '86. Subsequently developed large numbers of sound transformation software instruments working through the Composers Desktop Project . These are utilised to the full in Tongues of Fire (1993-4: Golden Nica, Ars Electronica, 1995). All these processes are described in the book...

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SOUNDSCAPES ALTERNATIVI PER CITTA' POSSIBILI

Txt: Elena Ganulla
Area: Sound Art

In occasione di Club to Club 2008, Lorenzo Brusci ha presentato al Lingotto di Torino “Possible Cities_Alternative Urban Soundscapes”, un'installazione di moduli sonori innovativi disegnati da Brusci stesso grazie al supporto tecnico dalla famosa B&C Speakers. Il progetto e' stato portato avanti dall'artista e suondesigner toscano insieme agli studenti del corso di Sound Design dello IED di Milano. Dietro all'immenso palco allestito per la serata finale di Club to Club 2008 nella sala del Lingotto, in un angolo buio, si trova la “Red Room”, uno spazio circolare ricavato con muri divisori di lamiera rossa. All'interno, per l'occasione, grandi cuscini adagiati a terra ed alcune americane fissate al soffitto dalle quali pendono una ventina di moduli sonori. L'esperienza uditiva e' adattata real-time: tramite Max/MSP Brusci coordina gli eventi sonori modificandone alcune caratteristiche e definisce l'evolversi della performance...

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AUDIOVIDEO
//Claudia D'Alonzo

VJING
//Alessio Galbiati

 

 

OTOLAB METHOD

Txt: Claudia D'Alonzo / Eng: Monica Fontana
Area: Audiovideo

The interview to Otolab is a result of the event that was organised on January 16 th by the O' Gallery of Milan, in collaboration with Marco Mancuso, Digicult curator. During that evening, some members of the Milanese collective (which has come at its eighth year of life) could meet, have talks and watched the national exclusive preview of some of their recent creations, such as “Circo ipnotico”(Hypnotic circus) and “Giardini neri” (Black Gardens).A few hours together transported the otolab phenomenon into the gallery event room: not only an artistic entity, yet also and above all a means to improve interpersonal relationships and sharing. That is the heart of the collective, which has been configuring itself as a rhizomatic core that can tag along and connect, cross different worlds and generate them. An open and complex system, in which the mutual relationship of every element causes something unexpected and unpredictable...

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IL CINEMA SPERIMENTALE DI INHARMONICITY

Txt: Alessio Galbiati
Area: Vjing

La pratica del vjing ha ridefinito i confini dell'immagine in movimento nell'epoca digitale. Volendo essere sbrigativi il vjing null'altro è che cinema sperimentale. Come a dire che se esiste un precedente di questo modo anti-convenzionale di concepire le immagini in movimento, questo sarà la sperimentazione che per tutto il '900 si è concretizzata nel cinema. Tutte le avanguardie artistiche del secolo scorso hanno utilizzato il cinema come linguaggio attraverso il quale darsi forma e sostanza - si pensi alle 'storiche' o alla pop culture. Tutte hanno saccheggiato e utilizzato il cinema come forma d'espressione, spesso privilegiata, attraverso la quale esprimersi. E' curioso notare come in questi ultimi anni questo legame si sia andato progressivamente sfibrando, quasi che non vi sia più la necessità di caratterizzare la propria opera entro i confini (angusti) della settima arte. Uno dei motivi principali di questo disconoscimento...

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ART+SCIENCE
//Marco Mancuso

 

 

 

 

GENERATIVE NATURE

Txt: Marco Mancuso / Eng: Chiara Resmini
Area: Art+Science

Modern ecology began with Charles Darwin's studies; in his “theory of evolution”, published in 1859 in On the Origin of Species, he underlined the adaptation of the different organisms to the various kinds of environment, which are subjected to the age-long examination of natural selection. However, the word was coined by Ernst Heinrich Haeckel in 1869 and comes from the Greek óikos meaning “house” and logos meaning “discourse”: it is therefore a biological science that studies environment and the relationships that the different living organisms establish between each other and with the environment itself. For some time, Haeckel was a strong supporter and popularizer of Darwin's theories, but he soon became one of his most bitter enemies; he firmly refuted the process of natural selection as the basis of the evolutionary mechanism, in favour of a thought that was more focused on the environment as a direct agent on natural organisms, which is able to produce new species and generate diversity. Ernst Heinrich Haeckel's thought and work represent the starting point of this critical reflection: first of all, because it was the theoretical and practical cue suggested by Bruce Sterling during his workshop for Fabrica, to which the text refers; secondly, because it allows me a philosophical and critical reflection aspiring to find a possible point of contact between nature, theories of evolution and programmatic and generative art. Is it impossible? Well, I would say no, on the contrary. Above all if we try to compare and amalgamate, like the colours on a canvas, the German biologist's research on one side with some works of conceptual and minimalist artist Sol Le Witt and the possible relationship between mathematics and nature on the other, and what is known today as art and generative design.

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HYBRID DESIGN
//Carla Langella

DESIGN
//Lucrezia Cippitelli

 

 


BIOLOGICAL STRATEGIES AT THE SERVICE OF DESIGN

Txt: Carla Langella / Eng: Luisa Bertolatti
Area: Hybrid Design

With the definition of “hybrid design”, a project planning approach is intended so that it may borrow the complexities embedded in the logic, in the codes and the principles of the biological world and insert these into the culture of the project itself. In hybrid design the complex qualities drawn from the biological world are transferred to the design of products and innovative services as if it were a sort of “new genetic code”. To obtain this objective the most recent achievements in biological science and their correlated theoretical speculations are taken as a reference point, with the will to overcome the common basis of aesthetical and formal metaphors and face a more difficult path of scientific substance, based on a specific methodology put into use and verified through theoretical and planned research. The current biological knowledge has revealed that biological systems don't always function in an “exact” way...

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GRAPHIC DESIGN WITH THE MOMOMAKER

Txt: Silvia Bianchi / Eng: Ali Ustun
Area: Graphic Design

MOMO is an artist whose work is not easy to catalogue. Defining it as a street artist would be boring and reduced. His life and his adventures are surprising as his experiments and they don't deserve being limited within no definition. Disembarked from Brooklyn after several years of wandering, they've seen him moving in Jamaica, Spain, New Orleans, Key West, Taos, Georgia and North Carolina, living in tents, caverns and barracks. MOMO is a Californian artist, for this reason the labels are useless. His essential and at the same time original and coloristic style makes his works recognizable at first sight. Curious and relentless, he has experimented all in its path, from writing in poster art to realistic picturing in digital art. In 2006, he has tagged the entire length of Manhattan by a MOMO label of two miles and with Eltono installed a series of mechanic sculptures on the beaches and water of Manhattan...

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PERFORMING ART
//Massimo Schiavoni

CORPICRUDI: ATTIMO CELESTE

Tx: Massimo Schiavoni
Area: Performing Art

“Nonostante mi piaccia scrivere, penso che siano le immagini a parlare per noi, e la musica e' la loro parola.” Samantha Stella evidenzia questa frase nel parlare del suo lavoro all'interno del progetto Corpicrudi assieme a Sergio Frazzingaro, due artisti che hanno la fortuna di avere uguali visioni nonostante caratteri diversi. Entrambi odiano la comunicazione banale e amano la libertà ed i sogni esprimendosi appieno non solo attraverso happening estetici, installazioni minimali e video fotografici; la loro mente viaggia alla velocità della luce e questo ha bisogno di concretezze e continue quadrature quotidiane, impulso normale della concentrazione. Sam è un'artista semplice ed umile; ora ne ha fatta di strada e ne avrà molta da percorrere. Vive nel presente, cerca una bianca armonia e sa di essere utopica. La sua determinazione la fa essere instancabile; forte e molto debole, doppia come il suo segno, la bilancia, è selettiva e spesso preferisce il silenzio. Sergio è una persona estremamente creativa, ama il cinema e la musica essendo dj e produttore di musica elettronica; è un architetto che esprime sempre ciò che pensa, non formale o diplomatico. Vive la notte e la sua consapevolezza gli dà lucidità e aperture mentali. Dietro le quinte di Corpicrudi si sente l'eco dei format televisivi e dei videoclip, passando per visioni di azioni fredde e cristallizzate dove conta il dettaglio ed il mood estetico, e poi corpi immobili, maniacali posizioni tra eros e armonia. Ed ecco che si arriva a "White Lux", diventato set e concept dell'ultima creazione "Primo Toccare" di Matteo Levaggi, coreografo residente del Balletto Teatro di Torino . Ricerca di armonia nel tempo attraverso i simboli della Vanitas e di corpi femminili immobili; prospettive femminili in corpi gloriosi dove la radicalità si sposa con l'eternità. L'installazione immobile coreografica però ci conduce oltre, in quel senso della vita e della morte che prefigura il disegno del mondo contemporaneo già enunciato in The Empty Space di Peter Brook; evento scenico e fenomeno vivente ora si intersecano nel Sacro, nel Ruvido e nell'Immediato dissimulato in un giardino zen, metafora e immagine del passaggio dall'impulso informe alla forma strutturata dello spettacolo.

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SOCIAL MEDIA
//Luigi Ghezzi

NEW MEDIA
//Donata Marletta



TO GIVE SHAPE TO SOCIAL NETWORKS

Tx: Luigi Ghezzi / Eng: Chiara Resmini
Area: Social Media

It is no accident that the next Social Networking World Forum taking place on 9 and 10 March at the Olympia Conference Centre in London has an auspice as a title, that of “giving a shape” to social networks. The forum is actually divided into two main events: one is devoted to social networks, the other to Mobile Socialnetworks. During the event the most important issues concerning Social Networks will be discussed: the challenge of new social networks to face-to-face communication, the opportunity to increase the value of our professionalism within “virtual communities”, and the opportunity for big and small firms to make oneself known through a new, more direct and personalized relationship with their customers. he presence of trade marks is impressive: there is obviously the Internet with MySpace, Facebook and Yahoo, the content producers such as Endemol or MTV, and multinational companies...

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TRANSMEDIALE 09: THE BERLIN'S PARADOXES

Txt: Donata Marletta
Area: New Media

First paradox: Berlin it's frozen. Transmediale's 09 theme “Deep North” rotates around the concern about the planet's climate change, and how this inexorable process inevitably has an impact on every aspect of the contemporary culture and society. “Deep North” is the starting point that opens the doors to diverse artistic interpretations, raising a whole range of issues translated and relocated into the language of digital art. Second paradox: Where are the emotions? In the exhibition hall, and in the foyer of the huge space, perhaps too dispersive, of the Haus der Kulturen der Welt (HKW - House of World Cultures) arranged for the occasion by the Berliner group raumtaktik, are exhibited the numerous artistic projects coming from multidisciplinary backgrounds. For an entire overview on the productions I suggest to check the Transmediale's website that offers the necessary information about the artists...

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