contributo grafico

Digicult Produzioni

Concept / Editing:

Marco Mancuso

Photo editing / Cover
Arianna D'Angelica

Artwork: Hfr-Lab

Contents: Marco Cadioli, Beatrice Bonfanti, Tiziana Gemin, Luigi Ghezzi, Alessandra Migani, Maria Molinari, Bertram Niessen, Eleonora Oreggia, Luigi Pagliarini, Miriam Petruzzelli, MonicaPonzini, Domenico Quaranta, Barbara Sansone, Silvia Scaravaggi, Massimo Schiavoni, Camilla Serri, Giulia Simi, Pier Mario SImula, Elena Vairani

Translations: Monica Amboni, Giulia Artioli, Iris Cartia, Micaela Genchi, Ornella Pesenti

 

 

 

 

 

 

 

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NET PORN
//Tiziana Gemin

NETWORKS
//Eleonora Oreggia

 

 

 

REALCORE: SERGIO MESSINA AND ONLINE PORN

Txt: Tiziana Gemin
Area: Net Porn

Ever since it was produced legally, and gave life to a market of its own, pornography has gone through two epochal turns, caused by the introduction of technological tools that changed the way it is used, its formal canons and distribution strategies. The first important event dates back to the 1980's, with the advent of the videotape. The pornography industry was indelibly marked by its arrival, especially from a quality standpoint. Porn movies, which up until that moment had cultivated the hope to earn cultural, other than commercial, appreciation, or, in other terms, had hoped of being considered real cinema, definitely lost all hopes. In the videotape pornography saw a less professional, or less refined means to reach people. But the industry changed due to market requirements, and qualitatively worsened its products, in favor of a broader diffusion...

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PIKSEL 06, HARDWARE NETWORK POLITICS

Txt: Eleonora Oreggia
Area: Networks

From 12 th to 15 th October , in Bergen, Norway, Piksel festival developed its 6 th edition, intituled HardWare Politics. Piksel, for those who doesn't know yet what we are talking about, is an international meeting, actually one of the most important, for artists and developers of free software and independent art. The collaboration of an artist and a programmer, Gisle Frøysland and Carlo Prelz , to prepare a video processing real-time software named Møb became an annual appointment by the unique and marked characteristics. The liberty and sharing of the knowledge are the heart of the festival. It lasts almost a week and attracts people all over Europe, Japan , Canada , Brazil and many others. Days of sharing, there are breakfasts, workshops, dinner and performances during the night. The lack of physicalness balance the normal coldness in communication that during the year colonize the Net. The Piksel...

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HACKTIVISM
//Pier Mario Simula

HACKING
//Camilla Serri

 

CUM2CUT, LET'S GO INDIE PORN!

Txt: Pier Mario Simula
Area: Hacktivism

With the shout “share and spread pornography!” the city of Berlin was literally raided by courageous men and women, most of which outsiders of the porn industry, who had just a few days to document and edit their very personal idea of pornography, summarized in only 5 minutes. The only imposition, in an atmosphere of total expressive freedom, was the presence of a few elements: a plastic rabbit, a pink star, the words “I'll fuck anything that moves!” and using only Creative Commons licensed music. The rest was up to each author to decide... Created by Activism-Hacking-Artivist's hyperactive Tatiana Bazzichelli, and by Gaia Novati, the CUM2CUT event invited independent video makers and film directors, performers, writers, cultural activists, free-thinkers, artists, queers, homos, heteros, lesbians, trans, and anyone who was willing to mix technology and body in this project: one of the most farseeing and compelling...

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OPEN CULTURE BRIEF

Txt: Camilla Serri and Silvano Galliani
Area: Hacking

There's a new and remarkable supply for people interested in free software and its philosophies, licences, and operative devices: the brand-new Informatics Freedom and Open Culture Brief by Simone Aliprandi, published by Prima Ora and freely available online in pdf format. It is an anthological collection of informative articles and official documents (explained and commented). The author is also responsible for the first Italian survey on the juridical aspects of copyleft. Among the extracts included there are some texts chosen by Emmanuele Bello , the curator of the brief and some extracts taken from digests written by well-known authors such as Bruce Perens, Alessandro Rubini, and Richard M. Stallman. Undertaken themes are copyleft, new models for copyright, GNU/Linux systems and diverse distributions, free documentation and various Italian translations of different documents such as GNU GPL and GNU FDL licences...

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GAME ART
//Domenico Quaranta

GENERATIVE ART
//Marco Mancuso

 

MACHINIMA BY EDDO STERN

Txt: Domenico Quaranta
Area: Game Art

The widespread tendency to identify new technology with innovation, leads to a rather banal misunderstanding, according to which new media artists are all innovators. The artists able to use the tool in an innovative way are actually a few. Eddo Stern is probably one of the few cases where both of the two preliminary remarks are actually fulfilled. Israeli living in Los Angeles, he recently attracted the audience's attention with Dark Game (2006) , a videogame prototype where the two rivals are deprived of their sight: an experiment preceded by complex projects such as Tekken Torture Tournament (2001), a tournament of Tekken 3 in which the blows given by avatars were transferred to the players through electric shocks; Cockfight Arena (2001) , a performance in which the players controlled their avatar on the screen-a feathered devoted to fight against other cocks- with their own bodies disguised and...

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ALEX DRAGULESCU, ART CODE

Txt: Marco Mancuso
Area: Generative Art

We have already talked about the software artist Alex Dragulescu. As a matter of fact Valentina Tanni brilliantly presented the Romanian USA-based artist in the n°17 Digimag issue (September), describing his work with code, his poetic and aesthetic. You can read the article at www.digicult.it/digimag/article.asp?id=406. So this is a sort of second episode, a sequel, to fulfil the descriptive picture of Alex Dragulescu from his software and projects. Internet – in comparison to traditional press – allows me to do it and I'm pleased to do it. I thought it would be interesting to talk with Alex, to understand his way of working and his world, his approach straddling art code and code art, his attitude, which is both analytical and connected to the live event and to an aesthetic research with very strict formal codes. As Valentina Tanni wrote in her article: “The criterions that inspired the project come from information visualization...

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VIDEO ART
//Monica Ponzini

ONLINE VIDEO
//Beatrice Bonfanti

 

JANKOWSKI, AHTILA: PSYCHE IN VIDEO

Txt: Monica Ponzini
Area: Video Art

You need a little bit of sense of humour to face horror. This seems to be the moral lesson of the tales of ordinary craziness by two video-artists whose technique and thematic are very different. Christian Jankowski's and Eija-Liisa Ahtila's exhibitions take place in New York respectively at The Kitchen and at MoMA. There are monsters seeking revenge, philosopher werewolves, women trapped in existential crisis and very personal daily hells, mind dark rooms. The two artists explore social ties with subtle irony. The New York-based German artist loves to involve a range of non-artists in the creative development of his works. His exhibition, called Us and Them presents a series of dreamlike situations focused on horror as a state of mind and a cinematographic genre. Angels of Revenge (2006) is a new video for which Jankowski asked contestants from a costume contest at a horror film conference...

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VIDEO ONLINE, THE END OF THE BEGINNING

Txt: Beatrice Bonfanti
Area: Online Video

The Net is the most huge communication prosthesis ever created. It is part of the definition “new media” and it is therefore different from the “old media”. The distinction is necessary as the Net can be considered a real new media, a big ensemble with numerous subsystem, included the traditional media. We can in fact ear all the radios poadcasting their programs online but also download old TV shows. It is possible to see the last IENE episode or know what BLOB will transmit, more than send video or signals. On line rules the user centred system, that means give the possibility to manage their own contents depending on their own preferences, as some sites that initially gave the opportunity to create a free personal page (Geosites or Lycos). Then the blog born. A simple website, a sort of personal online diary, that evolved with the market uses and interests. It got bigger and bigger, to the point of being part of the most...

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CLUBBING
//Alex Dandi

XPERIMENTAL
//Alessandro Massobrio

 

 

CLUB TO CLUB 2006: INTERNATIONALITY DESIRE

Txt: Alex Dandi
Area: Clubbing

From the 9th to the 11th of November will take place Club To Club , event self-defying itself as an international festival of music and electronic arts. At its sixth edition, the festival extends its normal field and from Turin shifts partly in Berlin , in search of a middle European connection marking definitively contemporaneity of artistic choices. Glancing at the schedule, untangling among different places beloved to Turin night owls and the Berlin prestige location Watergate, lives, dj sets and workshops of undisputed value (for keens of dance electro music) interweave. To confirm the internationality strongly wanted by the festival among the many artists you can find -divided in simultaneity and connected in streaming with Turin and Berlin- English artists ( Dani Siciliano, Isan, Clark ), German ( Ellen Allien & Apparat, Sebo K, Carsten Klemann, Dj Pete ), French ( Agoria ) Scottish ( Alex Smoke ) Chilean ( Riccardo Villalobos )...

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MAY 6, 2001

Txt: Alessandro Massobrio
Area: Xperimental

The night from 6 th to 7 th May 2001, Kenneth Kirschner, an American composer popular for his experiments of random-infinite reproduction of the sound, hangs around in the districts of New York with his equipment for the audio reprise searching new inspirations for his works. From the gained material, which contains also an important document of the places of the Manhattan Financial district, was born a new cd titled May 6,2001. The work contains 5 tracks for as many interpretations, all obtained by the same material. It was published the last September by And/Oar, a label founded in 2002 and famous for the field recording lovers. This label focuses its productions on audio-reportages documentations, environmental recordings and sound minimalism with a particular attention to the aesthetic and documentary implications found in these techniques of audio reprises. The acquisition of the sound exteriors...

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VIDEOCLIP
//Alessandra Migani

VJING
//Elena Vairani


 

 

THE TECHNOLOGICAL BEAUTY

Txt: Alessandra Migani
Area: Videoclip

in the creating scene of New York emerge withouth any doubt a Soho studio, where the director Arvind Palep and the producer Serge Patzak direct 1st Avenue Machine, an agency that realizes spots and music videos in computer graphic and 3D animation since 2004. The first time I see Alias video, Sixes Last, I'm captured by the beauty of a new and lively nature, imprisoned in an orchestrated dance, pulsing harmony and rhythm. I do not even know how, but thanks to the cultural substrate of my own, due to my studies, the theories of the neoclassic German critic J. J. Winkelmann come into my mind. There's something magical in this video and I think the artist as a composer that realizes its own work from its contemplation of the “beautiful nature”. To the classical Greek, in the creative moment, the intellect express the idea , so an ideal beauty that isn't natural, but rather the result of an operation of the artist...

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ABOUT MY SPACE VJING

Txt: Elena Vairani
Area: Vjing

Recently, many newspapers have talked about it for many reasons. Users have expressed their opinion and complaints through forums and on-line magazines, so I asked myself what Myspace really was and what the people who gain from it think about it : musicians, DJ, VJ and filmmakers . It can be a community, a web site devoted to social networking, a chat or, even, as it has been defined, a trap for teenagers, the end of privacy or an evolved form of self-promotion or spam, MySpace has, since the beginning, proposed itself as a social tool, choosing as its claim “a place for friends'”, focusing on friendship, one of the noblest and most personal feelings man has. My research on MySpace started from the definition of Wikipedia - http://en.wikipedia.org/wiki/MySpace, defining MySpace as a social networking website offering an interactive, user-submitted network of friends, personal profiles...

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A.I.
//Giulia Simi

TECHNOLOGY
//Luigi Ghezzi

 

 

 

 

 

PLAYING MUSIC: A GAME OF SOUND PERCEPTION

Txt: Giulia Simi
Area: A.I.

I attended Playing Music a few months ago, in a small theatre near Livorno . I arrived late, missing – as I was later told – the introduction. What I saw was two guys, each standing in front of a console with 6 numbered infra-red sensors, which, alternatively, through a movement of the hand towards them, activated short and suggestive sound-events, each of which corresponded to (in a big screen placed in front of them) a specific number of a 6x6 numeric matrix. At the end, each sound-event seemed to score a certain number of points. The music, which filled the theatre in quick but intense bursts, alternated with silence, in a dialogue that seemed to somewhat set the pace of strategic thought. After about fifteen minutes the concert reached its conclusion with a winner. The audience, suspended between surprise and curiosity, started to wonder about the rules of the game, and eventually the desire...

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THE ARCHIMEDES PROJECT INSISTS ON THE NET

Txt: Luigi Ghezzi
Area: Technology

It's singular how often the real experiences of the net are neglected from the public to the prejudice of intangible theories which predict whatever paradise in internet and in its social sublimation. One of the cases of unjustified inobservance is the Archimedes Project a part of the Digital Libraries Initiative Phase 2, a National science Foundation program, supported also from the Classic Department of the Harvard University, form Max Planck Institute für die Wissenschftsgeschichte of Berlin and many other American and English departments. An institutional net combined with the academic network of the Program International de Cooperation Scientifique (PICS) makes the digital initiative very important in the international scenery. he project is an open digital library which picks up the most important and popular works of the mechanics. The mechanics is now a part of the physics...

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INTERACTION DESIGN
//Miriam Petruzzelli

GRAPHIC DESIGN
//Silvia Scaravaggi

 

INTERFACCE, INTERACTIVE COMUNICATION

Txt: Miriam Petruzzelli
Area: Interaction Design

Dynamic and provokative, but also strong and sober. This is the Interfacce style, Roman show about mediated communication languages, this year at its sixth edition. Photography, video, movie and special effects, electro music, modelling and 3D animation, the Net and man-machine interation are the principal discussed themes. The inauguration was last October at Tor Vergata University of Rome contemporary with the Interaction-day , the first collateral event dedicated to the design in the interation between human beeings and computers. Cospicuos the istitutional participation, but interesting as well the presence of significative social actors that gives a tone to the rassign. Organized by Mifav from Tor Vergata University , with the collaboration of the Rome Conservatory “S. Cecilia”, Interfacce as been a manifestation by the interdisciplinary content, promoted as a model for the promotion of...

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LAURENT MARQUES: ELECTRO HEAD WORLD

Txt: Silvia Scaravaggi
Area: Graphic Design

Laurent Marques was born in Bordeaux ( France ) in 1971. He worked in the advertising graphics for over 12 years. In 1996 began to work with the artist and sound designer Patrick Malinguaggi. In 2002 after many 3D and audio experiments, the video-animation Subsynchronous Whirl was born from the idea of a demo. In 2006 Subsynchronous 2: Reloaded come. Marques currently is exploring the opportunity of the Actionscripts of Flash tied with the use of the interactivity. I managed to call Laurent and to talk to him about these themes, from his beginnings as a graphic designer and his first studies in fixed images and his first collaboration, to his last project and detailed study of a common language, at this point, such as the Flash one, to obtain successful results not only on a technical level but also on an emotive communication level, within the interaction design. Talking to Marques his artistic and cultural...

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TECHNO THEATRE
//Massimo Schiavoni

 

 

KINKALERI. BEYOND THE WALL

Txt: Massimo Schiavoni
Area: Techno Theatre

We'll have to wait the next 23rd November before some Japanese not only full of eastern popular traditions but also opened to the new western world in the Beijing of the new cultural, multi-ethnical and multi-social winds, can admire the less conventional but more surprising work of the Florentine group Kinkaleri. We'll have to wait the “Italian year in China” event and enter in the Oriental Pioneer theatre to value and confirm the not often respected in homeland talents in order to find the only place where we can stay: <OTTO> - UBU prize in 2002 for the best performance of theaterdance of the year. Outside the schemes of the dramaturgy from the gender archetypes, outside the unspeakable and the undeniable, we can find us inside a performance between comedy and the drop of the same, between pure sarcasm and pure loneliness, between obsessively coordinated choreography and the absence – essence of the horizontal scene as a pure stable point. We are beyond the subject, beyond the word and the looks, beyond the daily and the delight for the codes and the conventions, beyond the theatre, what remains? Nothing if not the already seen and the already assimilated. We are beyond the wall, the scenic one, made of details and memory. We are beyond the wall of the aesthetic and the so-called autonomy contemporary of the art, beyond the Chinese wall as a metaphor that is redundant but functional, heavy and old in the collective vision but transfigurable, what is enough, to understand, to arrive, and to cross the borders of the mise en scene.

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NEW MEDIA
//Barbara Sansone

MUD
//Marco Cadioli

 


 

L'ESTETICA DEI DATI: ART FUTURA 2006

Txt: Barbara Sansone
Area: New Media

Ed è arrivato alla sua diciassettesima edizione il festival ArtFutura di Barcellona, che si è svolto dal 26 al 29 ottobre presso gli spazi del Mercat de les Flors, nella suggestiva città del teatro di Montjuïc. Il programma di quest'anno, come neli anni scorsi del resto, era denso e ricco di conferenze, proiezioni, worshop, feste e tavole rotonde. Abbiamo seguito la ricchissima rassegna, difficile, forse impossibile da valutare nella sua fieristica globalità: abbiamo però cercato di osservare e riportare le nostre impressioni sui lavori visti, sui progetti presentati e sul senso complessivo di un evento culturale e spettacolare di questa portata. Un report, questo proposto da Digicult, che cerca di essere il più dettagliato possibile senza avere l'ambizione di poter raccontare un evento di questa portata nella sua globalità: un racconto che cerca di avere al contempo una visione precisa e approfondita sulle opere esposte...

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PRESS IN SECOND LIFE

Txt: Marco Cadioli
Area: Mud

A Toyota parked in front of Wired's head office, here you are an image which pretty well summarise what is going on in Second Life. Companies start to arrive, as well as the press. The interest of the international press was in fact shocked recently by the Second Life phenomenon, which has overtaken the 1.000.000 residents in October and which is starting to be seen as a tool which is changing the way of thinking the Web, instead of being a simple game. In less than a month, Reuter, CNet News and the magazine Wired have opened their head office in SL. Reuter has opened officially their head office in SL the 16 th of October, on an entire island with an impressive circular building made of iron and steel within a huge hall provided with screens broadcasting news, offices, conversation and meeting rooms. It provides SL with real world news and follows SL events presenting them to the external world...