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| Monthly magazine :
Digicult Produzioni
Editing:
Marco Mancuso
Photo editing / Cover
Arianna D'Angelica
Artwork:
Mattia
Casalegno / Kinotek
Contenuts:
Luca Bergero, Beatrice Bonfanti, Simona Brusa, Francesca Castenetto, Marco Cadioli, Laura Colini, Roberto Paci Dalò, Claudia D'Alonzo, Maria Molinari, Bertram Niessen, Miriam Petruzzelli, Monica Ponzini, Elena Ravera, Massimo
Schiavoni, Valentina Tanni, Annalisa Turroni, Elena Vairani
Translations:
Monica Amboni, Giulia Artioli, Micaela Genchi, Ornella Pesenti |
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NETWORKS
//Marco Mancuso
NETWORKS
//Laura Colini
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BEATPICK, A TOMORROW NETLABEL
Txt: Marco Mancuso
Area: Networks
Their homepage is clear. No DRM, no digital stuff to protect the eventual author's rights. And to be more digital-sustainable, all the music is compatible with every iPod, Mp3 player or electronic gadget available on the market, that are now testing the patience of new and old generations. These are just some of the characteristics of a new both ambitious and pioneer project from the attitude side and professional from the realization one. We're talking about BeatPick, a young London net label (created and managed by Italians) that boast in its rich artist rooster players such as Tobor Experiment, Groove Generator, FRD, Double6, Synthead and many others who had the possibility to get known and appreciated inside the lively world of independent net music made of mailing list and poadcast, net label and shared audio project (see the website for the entire list, from rock to jazz, to electronic, to experimental, from dance to hardcore, from downtempo to hip-hop).
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PRIVACY, SURVEILLANCE AND INVISIBLE NETS
Txt: Laura Colini
Area: Networks
Privacy is an everyday term, that the average citizen meets thousands of time on web disclaimer or little notes at the end of the bank or supermarket card contracts. The privacy concept or the more actual privacy feeling does not answer to the common sense of “being in private” as the behaving inside a domestic space ( David Lyon, 1994, The Electronic Eye: The Rise of Surveillance Society, Minnesota University Press ) . Privacy is more and more related with the negotiation acts. What can or cannot be done with the personal digitalized information ( Perri6, 1998, The future of privacy , London:Demos )m through technologies more and more sophisticated from CCTV, RFID and more. In the first privacy version, the traditional one, the proliferation of electronic surveillance didn't directly damaged the perception of the single of being private, except for the showing of the domestic space, for example by web...
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PIRAT PARTIET AT RIKSDAG
Txt: Maria Molinari
Area: Hacking
A series of initials are menacing our future. They would seem sounds without sense but they are “laws and directives” by the debatable content ( dmca, eucd, dra... ). They regulate the behaviours in the use of the information through the electronic means, they harmonize some aspects of the author right in the media society, they protect and guarantee us in the digital era. But they restrict and impose controls, they limit the sharing and obstruct the growing of the culture. It would be difficult believe it's for the goodness of everyone and the don't surely believe this, that in Sweden mobilized to create the PiratPartiet . When laws should defend and protect us, but in reality harm and menace us, we shouldn't amaze if pirates wrestle for our fundamental freedom, more than our government. But who really are the pirates? Here in Italy , the distinction between pirate and criminal is thin and imperceptible, maybe inexistent. here's who fight to make the difference between haker and criminal clear and who opposes itself to the equation haker=computer pirate. In Sweden, next 17th September , the hakers will present with the Greens at the election of the Swedish parliament ( riksdag ).
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DRAGULESCU, L'ACHITETTURA DELLO SPAM
Txt: Valentina Tanni
Area: Software Art
At first glance they seem experimentations of a young visionary architect, who attended the international modernism school but obviously influenced by the three-dimensional aesthetic of modelling software, more than by gloomy and threatening sceneries of the new videogames. But the architectonic creations by Alex Dragulescu , Rumanian artist who lives in the U.S., have been generated by a program based on a unique input: the junk mail. The project Spam Architecture , part of a research with Spam Plants (vegetal forms generated by the junk mail) and Respam (net.art project who tries to map and collect the junk mail), is a fascinating attempt to give visual life to the huge flow of data generated every day by spam mail in our mail boxes. The textual analysis of data (the recurrence of a word, the date of the message, the IP number of the sender) allows the author to select parameters that generate automatically architectonic forms. The result are grey and geometric building, characterized by aggressive and pointed shapes, by alternate floors with dark and deep cavity. Even if the shapes don't remind of the data used for their generation, they clearly evoke the underhand and violent nature of the spam...
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VIDEO ART
//Monica Ponzini
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TIME FRAME AND THE MANIPULATED TIME
Txt: Monica Ponzini
Area: Video Art
Time is elastic as dilated by the passion, Marcel Proust wrote. And the subjective ductility of the time, the metamorphosis of the precise and measurable in something vague and indefinable is at the centre of the Time-Frame works, half-serious exposition at the P.S.1 COnteporary Art Center of New York (until 2 nd October) on human perception limits. Installations, photos, but most of all video-medium time-based that deeply explores and represent more than the other the evolution of actions and feelings, starting from different experiences to give a little but precise description of the disputableness of our sense. Masterful piece is Swamp by Robert Smithson and Nancy Holt. In a canebrake in the middle of a marsh, the lens of a videocamera see nothing but a muddle of canes, while the off-screen voice gives advice to get off without succeed. And when a sunset on the sea can condense in a few minutes and distort in the prospective until becoming a ping-pong, as in the video Burial at Sea by Paul Pfeiffer, a forty-five minutes flight can extend for more than three hours, as in Rio de Janeiro X São Paulo, air trip with highway time or addressless love letter by Thiago Rocha Pitta. Or the sleeping of a person can be recorded in its real length to offer an objective work, though impossible to benefit of its entireness, as in Sleep by Andy Warhol .
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CLUBBING
//Marco Mancuso
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DAVE CLARKE, SUPERSTAR DJ...
Txt: Marco Mancuso
Area: Clubbing
It's quite unusual putting up in this magazine an interview with a dj. We are not a don't want to be a music magazine. We talk about electro music as one of the derivations offered by the artistic application of the new technologies. We are convinced that in this sense dj's are not a good example and we are kind of bound in finding musicians and dj's that go further the common image of this type of artist. But it's clear that in the international panorama of superstar dj there are several exceptions. Dave Clarke is for sure one of those, beyond personal tastes, techniques, music, beyond the fact that he is too techno or not much electro, that he annoys or amuses. He is material on which writing pages and pages of sector magazines. Digimag wants to go further, wants to find the man behind the dj, convinced as we are that ideas and background of the artist reflect the approach to the djing art, convinced that they are the skeleton of every set in every part of the world. Clarke is more than everything considered one of the best electro and techno dj of the world, able to amuse with various and eclectic dj set, rich of the breakbeat influences that make the difference with the mono-tone and static dj set. At the same time Clarke is an outsider (as the Brinkmann written some time ago on Digimag), since his childhood to the relationdhip with the media now, since his first album Archive 1 (1996), in which he introduced elements of electro breakbeat inside the pure techno, attracting the barbs of criticism and colleagues, up to the important remixes for Depeche Mode, Death in Vegas, Moby, Fisherspooner, Leftfield, Underworld, Laurent Garnier.
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AUDIOVIDEO
//Bertram Niessen
VJING
//Claudia D'Alonzo
VJING
//Elena Vairani
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RYOICHI KUROKAWA, PERSPECTIVE AND NATURE
Txt: Bertram Niessen
Area: Audiovideo
Ryoichi Kurokawa is a young audio-visual artist from Osaka . He declines vibrant and refined universes through clips, albums, installations, and performances, where glitch minimalism breaks up and re-assembles in more complex and vertiginous structures. Some people think he's a visionary and genial artist while others consider him to be formal and technicist. You're forced to confront with his work: the continuous concentration on synaesthesia, the ability to make imagination fly and the scrupulous attention to landscapes and definition made Kurosawa's works a sort of official standard for the ones who wants to get closer to audio-video world. We saw his works in national première at Mixed Media festival, which was held in Milan last May (after a pleasant preview of his works at the video exhibition at the Dissonanze 2006 festival) and we appreciated his unique talent - notwithstanding...
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HISTORIA VJING: ANNET DEKKER
Txt: Claudia D'Alonzo
Area: Vjing
You have to be keen to historically and critically approach current vjing world. You must – at least theoretically - know what are the most used equipments and technologies, the real original artists of this crowed artistic scene, and, last but not least, you must have the historical sense. The historical sense often lacks in many theoretical persons involved in art and new technologies because they are too interested in the hic et nunc scene. Dutch scholar Annett Dekker is an exception. She's part of Montevideo staff and she has been publishing numerous articles on vjing in the last years with the intent to historically define the movement also building up a network of connections among 80s and 90s video experimentations, aesthetic imposed by MTV, and the club scene. Between 2004 and 2005 she collected the material of her researches on vjcultuur.nl web site, which offers crew and software links and contains articles...
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FULL STEALTH, DIRECTOR VJING
Txt: Elena Vairani
Area: Vjing
Nate Taylor aka Full Stealth is 30 and lives in New York. He's an eclectic artist, he's worked for the professional film industry for the past 11 years and some years ago he's founded his own label: Full Stealth Films. He's a well known director and a famous vj, who describes himself saying: 'If a picture speaks a thousand words...And video runs at 30 frames a second...Then the following are all 30,000 words-per-second descriptions of me'. His background as director clearly emerges from his vj set, where he use contemporary both the live video mixing approach and the filmaking art in his performances. He's always dreamt to direct a movie and today the Full Stealth Films is raising funds to produce an independent movie. The shooting is going to start at the beginning of 2007.
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I.A.
//Beatrice Bonfanti
GENERATIVE ART
//Elena Ravera
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ARTHUR CLAY, ARTIST OR SCIENTIST?
Txt: Bea Bonfanti
Area: I.A.
NArthur Clay was born in New York and lives in Basilea , Switzerland . He's a multifaceted artist using music, video and performances and assembling acoustic and electronic media to create original works - for dance and theatre also. He participated in international festivals in Europe, America and Japan , where his works were unanimously appreciated. Arthur Clay is an artist, a composer, and an inventor/scientist, he's not interested in assembling media only, he actually conceives and designs new and very original musical instruments also such as Air Bow (a virtual Chord Instrument), Mirrorum (an optical sound generator) or Spaceball (a live video and electronic controller). They are perfect examples of integration among art, technology and new forms of AI the user can directly connect with showing possible directions and moral and artistic contaminations of the future to come. The same kind of...
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BRIAN ENO: 77 MILLION QUESTION MARKS
Txt: Elena Ravera
Area: Generative Art
Milan is always the same. It's got potential but it doesn't buckle down. It's the Italian cities pupil: the one which could, but doesn't ply. The one which does the needful, that impresses, but has little new to say. The phlegmy and lazy Milan showing itself doesn't betray its character. It uses well-known artists as a screening to the lack of will to experiment (or to risk) setting itself against that underground humus made up of individuals, professional people and artists working to overturn this discouraging trend. The 7 th edition of Milanesiana , festival promoted by the province and held at the Triennale, was a clear example of this deep gap between appearance and quality. It opened with 77 Million Paintings, a Brian Eno's audio-video installation presented as an “exceptional artistic/video event”. The only exceptional thing was the money they spent.
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INTERACTION DESIGN
//Miriam Petruzzelli
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TRACES OF IDENTITY AND MEMORY OF THE PRESENT
Txt: Miriam Petruzzelli
Area: Interaction Design
Bunker Art Division with scientific consulting of NOT gallery has presented at the end of last June in Naples an inedited work by Ruben Coen Cagli and IABO , two decidedly distant artists with two apparently incompatible projects, both of them born from an attentive observation of the insecurity that pervades modern manhood . Life signs, aesthetic suggestions to give certainty to our life is an exhibition in which authentical strategies in order to leave a small, perhaps indelible trace of ourselves, of what lies in and all around us are being experimented. It is by now common opinion that technology can represent the only opportunity for redemption, the final possibility to really improve our life conditions and future prospectives. More rarely it is art to be relied upon for this hope. It is unlikely believed that a symbology of signs can be elaborated, and consequently that an aesthetic philosophy able to oppose to the oppose harshness of a more and more complex and problematic life such as modern life can be developed.
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TECNOTEATRO
//Massimo Schiavoni
PERFORMING ART
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OOFF.OURO, TRILITH SYSTEM
Txt: Massimo Schiavoni
Area: Tecnoteatro
Sardinia . It is from here that a new path, a stimulating process, an other artistic way, meticulous, wise and well oiled since the beginning, between movement and sound, choreography and technology, mathematical numbers and improvisations, was created. A new system Sistema has already been created, in order to be represented and improved, a new research well structured and harmonious, evident from the first show, Prometeo, o viaggio nel regno del non ritorno (Prometeo, or travel in the reign of the not coming back) , 2001, developed in collaboration with The Physics Department of Cagliari. They have achieved then different works ranging from radiodrama such as Euuxtacchio, freely inspired by Ted Hughes' poems and Leonard Baskin's drawings, to the visual-sound installations such as Euxxta-chio and the feature film Et Abyssum , inspired to the Italian mathematician Leonardo Fibonacci...
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VELVET FACTORY, A NEW MULTIMEDIA SPACE
Txt: Roberto Paci Dalò
Area: Performing Art
There will be a meeting on Rimini 's hills on Saturday 23th of September at 7 p.m. for the opening of Velvet Factory, a space for sounds, images, performing arts, multimedia. The day will be a non-stop of performances, events, projections with the participation of the “genius loci” of Rimini 's territory (graphic designers, architects, musicians, filmakers and videomakers, writers and many more). I t will be an occasion for showing different aspects of the contemporary art of the South of Romagna. The Velvet Club has extended itself creating the Velvet Factory: a creation lab, a place of residences in a space of 2500 mq on Rimini 's hills a few kilometres away from the sea. A space for sounds, images, performing arts, multimedia. From sound to cinema (with a particular attention to documentaries, animation and live cinema), through performing arts (dance, music, theatre), visual arts, graphics, architecture, word, radio and philosophy...
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NEW MEDIA
//Annalisa Turroni
MUD
//Marco Cadioli
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INTERFERENZE, UNCONTAMINATED ELECTRONATURE
Txt: Annalisa Turroni
Area: New Media
In the beginning of August took place the festival of electronic art and new media Interfereze, just in those first three leonine days which have the hint of holidays, just in that period of the summery diary which offers quite little, just in those places which offer very little to an audience attentive to the new media, just in the most unthinkable setting which the digital atmosphere could appreciate. In a height forest, immersed in the Caudina valley, between Benevento and Avellino , a wood became the scenery of a festival that at its fourth and glorious edition, managed to combine art and territory, nature and technology. In three days it managed to shake the Partenio's mountains and offered advanced performances, which all together is hard to see in other contexts. The sections that composed the rich programme of the festival were four: Sounds, New media, Workshop and Naturalis Electronica. Not only the...
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AMERICAN APPAREAL IN SECOND LIFE
Txt: Marco Cadioli
Area: MUD
American Apparel is a clothing brand in Los Angeles which produces 210.000 t-shirts every day, it has 80 sales outlets in the world and one in Second Life. It is the first fashion brand in the real world to go in a virtual world with a shop opened in June 2006 and it is a strongly experimental example of marketing straddling real and virtual. Aimee Weber in person, the designer who erected the building, created the internal fittings-out and refashioned for Second Life a series of garments of the American Apparel, tells us about the project. Aimee is a butterfly, she has a society of Virtual Content Creation and Services, she is the most popular designer in Second Life, already creator of the PREEN style of clothing, maker of Midnight city, of the planetary and involved in many of the most interesting projects of SL. She immediately teleports me in a recently opened store, on a private island called Lerappa . It is a building with great glass...
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