minecraft6

Build Your World: Minecraft and Open Source Architecture

To design one’s world, whether in the physical or digital domain, is to to increase one’s sense of agency. For Minecraft, this is an opportunity for architects to address the crises in urban housing. A similar open-source, DIY, and collaborative ethos plays out in architecture projects fabrication systems for non-architects to design and build their own homes, by Teddy Cruz, Alejandro Aravena, and the WikiHouse Project.
4dprint1

Computational fashion and 4D print. The glamorous side of fabbing and synthetic biology

Dissemination of tools for rapid prototyping through 3D printing and evolution of software for digital modeling to parametric methods excited great interest inside the world of fashion. Designers created many experiments at different levels of scale: from fabrics with three-dimensional textures to dresses and accessories modeled directly in three dimensions around the body of the wearer.
biodesign1

Design Digital Relations. New design scenarios of digital interaction

The digital revolution, already been running for years, is radically changing the rules of communication and this change carries with it a deep alteration of the relations that govern the social fabric. The advent of new media, in particular, is causing several changes in the management of collective life and in relations between people
darkness1

Artificial Darkness: an obscure history of Modern Art and Media

Noam Elcott, an associate professor of art history and archaeology at Columbia University, recently released this new book for MIT press: Artificial Darkness which is an original and pioneering study about artificial darkness, meaning technology controlled darkness, in other words an investigation about the role of “black screens” in shaping arts and media practices from the 19th century onwards.
howmuch2

How much of this is fiction

Showing at FACT (Foundation for Art and Creative Technology), the exhibition How much of this is fiction. focuses on politically inspired media art that uses deception in all its forms. The desire is to address one of today’s most urgent political issues: the radical shift in the boundary between fiction and reality in public discourse, in a world increasingly governed by "post-truth" politics
intermediality call for papers

Unstable Geographies, Multiple Theatricalities – São Paulo | DEADLINE 15/01/2017

The Intermediality in Theatre and Performance Working Group examines the interrelationships of theatre with other media as well as combinations of different media in performance. Papers and proposals for the São Paulo conference in 2017 on the theme of “Unstable Geographies, Multiple Theatricalities” are welcomed until 15/01/2017.
predictive

Predictive Art Bot | Call for projects. Deadline 15 / 12 / 2016

Artists are invited to interpret some of the Predictive Art Bot’s most popular concepts. These grants are open to any form, including prototypes, failed experiments, drafts for impossible projects, one shot performances... This process will lead to a series of exhibitions across different countries, that becomes a hybrid laboratory for human/non-human augmentation.
howmuch2

How much of this is fiction

Showing at FACT (Foundation for Art and Creative Technology), the exhibition How much of this is fiction. focuses on politically inspired media art that uses deception in all its forms. The desire is to address one of today’s most urgent political issues: the radical shift in the boundary between fiction and reality in public discourse, in a world increasingly governed by "post-truth" politics
antoli1

Choreographing Gestures: Interview with Rosana Antoli’

The new project by Rosana Antolì, Virtual Choreography, was exposed at the Arebyte in London. It is an online platform that functions as an open database of movements, gestures of a world map that allows the public to view and upload numerous movements recorded and created by themselves
iocose1

About Art (and) Failure: interview with Iocose

IOCOSE are a collective formed by: Matteo Cremonesi, Filippo Cuttica, Davide Prati and Paolo Ruffino. They work with a mix of media, such as websites, videos, social networks and portraits; and they are focused on the teleological narratives of technological and cultural development expressed through their enthusiastic and pessimistic visions
anthology3

Announcing Rhizome’s Net Art Anthology

Last October 27, Rhizome presented Net Art Anthology. An online exhibition that, for the duration of two years, will tell the story of net art, from the eighties to the present day. Organized by the artistic director of Rhizome, Michael Connor, the event is dedicated to those artworks known, but often inaccessible, creating an innovative network.
newfrontiers5

Sundance Film Festival 2017 and New Frontier

As the Sundance Film Festival’s groundbreaking and technology-facing New Frontier section kicks off its second decade in existence, the 2017 edition of the section includes “story worlds” in Augmented Reality headsets, projection-mapped acrobatics, a VR beauty salon producing neuroscience data via the internet of things and a host of socialized, interactive and immersively haptic VR story experiences.
werktank1

Werktank: a platform for new media art. Poetry, humor and beauty

Werktank is a platform for new media art. It is an organisation which focuses on the production of visual art projects, media art and performative art, with it’s headquarters in Leuven, Belgium. The main focus of their activities is to create installations that investigate the relationship between technology and perception
ogawa3

Techno-animism, visual poetry and irony

Artist, researcher at the Ars Electronica and co-founder of h.o project, Hideaki Ogawa focuses his work on the applied creativity, which seeks innovative applications through combinations of art and technology responding to social needs. Creating interaction with the roots of the Japanese culture with the advent of new media
4dprint1

Computational fashion and 4D print. The glamorous side of fabbing and synthetic biology

Dissemination of tools for rapid prototyping through 3D printing and evolution of software for digital modeling to parametric methods excited great interest inside the world of fashion. Designers created many experiments at different levels of scale: from fabrics with three-dimensional textures to dresses and accessories modeled directly in three dimensions around the body of the wearer.
videosoundart1

(Italiano) Video Sound Art Festival. “TA EROTIKA Hidden doors”

(Italiano) Con numerose novità torna anche quest’anno Video Sound Art, il festival milanese dedicato all’innovazione e all’arte contemporanea diretto da Laura Lamonea e giunto alla sua VI edizione. il festival quest’anno si svolge in autunno - dal 20 ottobre al 6 novembre, con una struttura reticolare che si sviluppa sul territorio cittadino milanese, toccando cinque differenti sedi

Latest Post

klas

AESTHETICS get SYNTHETIC: Knowledge Link through Art and Science | DEADLINE 31/01/2017

Max-Planck-Gesellschaft calls for artists to take part in the residency program 2017 "AESTHETICS get SYNTHETIC: Knowledge Link through Art and Science" (KLAS). KLAS main goal is to initiate collaborative artistic and scientific exchange to foster transdisciplinary dialogues as well as to contribute to a wider understanding and appreciation of synthetic biology. Apply until 31/01/2017
tesseract2

Charles Atlas, Rashaun Mitchell, Silas Riener: Tesseract

Following several years of development at the Curtis R. Priem Experimental Media and Performing Arts Center (EMPAC) at Rensselaer Polytechnic Institute, artist Charles Atlas and choreographers Rashaun Mitchell and Silas Riener will premiere their new two-part 3D video and live dance work, Tesseract
darkness1

Artificial Darkness: an obscure history of Modern Art and Media

Noam Elcott, an associate professor of art history and archaeology at Columbia University, recently released this new book for MIT press: Artificial Darkness which is an original and pioneering study about artificial darkness, meaning technology controlled darkness, in other words an investigation about the role of “black screens” in shaping arts and media practices from the 19th century onwards.
lamarche1

Laurent Lamarche: Atlab

In the context of Leipzig’s Spinnerei Winter Gallery Tour, Art Mûr is pleased to open its 2017 programming with the first solo exhibition of Laurent Lamarche in Europe. For the past ten years, the Montreal-based artist has been investigating ideas and images that question our relationship to nature and current technologies. His practice includes photography, sculpture and installation and explores the porous boundaries between nature and artifice.
oslo

Post-Doc Research Fellowship in Media Aesthetics (Uni of Oslo) – DEADLINE 01/02/2017

A Post-Doctoral Research Fellowship in Media Studies in the area of Media Aesthetics is available at the Department of Media and Communication, University of Oslo. Media Aesthetics is defined here as an inter-disciplinary research field within media research, and addresses the relationship between media technology (materiality), perception (aesthetics), and mediation.
howmuch2

How much of this is fiction

Showing at FACT (Foundation for Art and Creative Technology), the exhibition How much of this is fiction. focuses on politically inspired media art that uses deception in all its forms. The desire is to address one of today’s most urgent political issues: the radical shift in the boundary between fiction and reality in public discourse, in a world increasingly governed by "post-truth" politics
minecraft6

Build Your World: Minecraft and Open Source Architecture

To design one’s world, whether in the physical or digital domain, is to to increase one’s sense of agency. For Minecraft, this is an opportunity for architects to address the crises in urban housing. A similar open-source, DIY, and collaborative ethos plays out in architecture projects fabrication systems for non-architects to design and build their own homes, by Teddy Cruz, Alejandro Aravena, and the WikiHouse Project.
intermediality call for papers

Unstable Geographies, Multiple Theatricalities – São Paulo | DEADLINE 15/01/2017

The Intermediality in Theatre and Performance Working Group examines the interrelationships of theatre with other media as well as combinations of different media in performance. Papers and proposals for the São Paulo conference in 2017 on the theme of “Unstable Geographies, Multiple Theatricalities” are welcomed until 15/01/2017.
therethecity1

Where the City Can’t See: the first fiction film with laser scanning technology

Where the City Can’t See is the first fiction film shot entirely through laser scanning technology, directed by artist Liam Young and written by author Tim Maughan. The movie is set in a not-too-distant future where Google maps, urban management systems and CCTV surveillance are not only mapping our cities, but ruling them.
newfrontiers5

Sundance Film Festival 2017 and New Frontier

As the Sundance Film Festival’s groundbreaking and technology-facing New Frontier section kicks off its second decade in existence, the 2017 edition of the section includes “story worlds” in Augmented Reality headsets, projection-mapped acrobatics, a VR beauty salon producing neuroscience data via the internet of things and a host of socialized, interactive and immersively haptic VR story experiences.
van-abbemuseum

Artistic Strategies in Psychiatry (Van Abbemuseum, Eindhoven) – DEADLINE 15/01/2017

The Van Abbemuseum and GGzE (Mental Health Care Institute Eindhoven) invite national and international artists or artist groups working in the fields of socially engaged art, community art, participatory art, art & science, social design or other related fields to apply for the Artist in Residence Programme “Artistic Strategies in Psychiatry” with site specific projects exploring the issues of mental health care and psychiatric illnesses.
werktank1

Werktank: a platform for new media art. Poetry, humor and beauty

Werktank is a platform for new media art. It is an organisation which focuses on the production of visual art projects, media art and performative art, with it’s headquarters in Leuven, Belgium. The main focus of their activities is to create installations that investigate the relationship between technology and perception
pater1

To conceal and to reveal: an interview with Ruben Pater

Ruben Pater is a designer and researcher. He finished the master programme of the Sandberg institute in 2012, and as Untold Stories he works on self-initiated and collaborative projects between journalism and graphic design. His work has received several international awards and is featured in exhibitions around the world.
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